First commit for private source control. Older commits available on Github.

This commit is contained in:
2026-03-26 12:52:52 +00:00
parent a04c602626
commit 2d449c4a17
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using BriarQueen.Data.Identifiers;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using Cysharp.Threading.Tasks;
namespace BriarQueen.Game.Items.Environment.ChapterOne.Pumphouse
{
public class PumpHouseWaterValve : BaseItem
{
public override string InteractableName => "Water Valve";
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Interact;
public override UniTask OnInteract(ItemDataSo item = null)
{
if (!CheckEmptyHands())
return UniTask.CompletedTask;
if (item != null)
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
return UniTask.CompletedTask;
}
if (SaveManager.GetLevelFlag(LevelFlag.PumpWaterRestored))
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(LevelInteractKey.WaterValve)));
return UniTask.CompletedTask;
}
if (!SaveManager.GetLevelFlag(LevelFlag.FountainVinesCut))
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(LevelInteractKey.ClearVinesOutside)));
return UniTask.CompletedTask;
}
// TODO : Play Water SFX
SaveManager.SetLevelFlag(LevelFlag.PumpWaterRestored, true);
return UniTask.CompletedTask;
}
}
}

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using BriarQueen.Data.Identifiers;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using Cysharp.Threading.Tasks;
namespace BriarQueen.Game.Items.Environment.ChapterOne.Village
{
public class ChainLock : BaseItem
{
public override string InteractableName => "Locked Chain";
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Inspect;
public override async UniTask OnInteract(ItemDataSo item = null)
{
if (!CheckEmptyHands())
return;
if (item == null)
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(LevelInteractKey.PumphouseChain)));
return;
}
if (item.UniqueID != ItemIDs.Pickups[ItemKey.PumphouseKey])
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
return;
}
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(LevelInteractKey.UnlockedPumphouse)));
await Remove();
}
protected override UniTask OnRemoved()
{
SaveManager.SetLevelFlag(LevelFlag.PumpHouseOpened, true);
PlayerManager.RemoveItem(ItemIDs.Pickups[ItemKey.PumphouseKey]);
return UniTask.CompletedTask;
}
}
}

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using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using BriarQueen.Game.Levels.ChapterOne.VillageStreet;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BriarQueen.Game.Items.Environment.ChapterOne.VillageStreet
{
public class StreetVines : BaseItem
{
[SerializeField]
private Street _owner;
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Inspect;
public override async UniTask OnInteract(ItemDataSo item = null)
{
if (_owner == null)
{
Debug.LogWarning("StreetVines is missing its Street owner.", this);
return;
}
if (!CanUseKnife())
{
PublishFailureMessage();
return;
}
EventCoordinator.Publish(new DisplayInteractEvent(
InteractEventIDs.Get(EnvironmentInteractKey.UsingKnife)));
await _owner.CutVines();
}
private bool CanUseKnife()
{
if (SettingsService.Game.AutoUseTools)
return PlayerManager.HasAccessToTool(ToolID.Knife);
return PlayerManager.GetEquippedTool() == ToolID.Knife;
}
private void PublishFailureMessage()
{
var message = SettingsService.Game.AutoUseTools
? InteractEventIDs.Get(LevelInteractKey.CutVines)
: InteractEventIDs.Get(ItemInteractKey.WrongTool);
EventCoordinator.Publish(new DisplayInteractEvent(message));
}
}
}

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using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using Cysharp.Threading.Tasks;
namespace BriarQueen.Game.Items.Environment.ChapterOne.Workshop.Downstairs
{
public class WorkshopBrokenLantern : BaseItem
{
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Inspect;
public override UniTask OnInteract(ItemDataSo item = null)
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(EnvironmentInteractKey.BrokenLantern)));
return UniTask.CompletedTask;
}
}
}

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guid: 1004a82a9b7f487180b0fcf4978a4446
timeCreated: 1773609258

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using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using BriarQueen.Game.Levels.ChapterOne.Workshop;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BriarQueen.Game.Items.Environment.ChapterOne.Workshop.Downstairs
{
public class WorkshopDownstairsLight : BaseItem
{
[SerializeField]
private WorkshopDownstairs _workshopDownstairs;
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Interact;
public override string InteractableName
{
get
{
if (_workshopDownstairs.LightOn)
return "Turn off Light";
return "Turn on Light";
}
}
public override UniTask OnInteract(ItemDataSo item = null)
{
if(!CheckEmptyHands())
return UniTask.CompletedTask;
if (item != null)
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
return UniTask.CompletedTask;
}
_workshopDownstairs.ToggleLightSwitch();
return UniTask.CompletedTask;
}
}
}

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using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using Cysharp.Threading.Tasks;
namespace BriarQueen.Game.Items.Environment.ChapterOne.Workshop.Downstairs
{
public class WorkshopWriting : BaseItem
{
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Inspect;
public override UniTask OnInteract(ItemDataSo item = null)
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(EnvironmentInteractKey.WorkshopWriting)));
return UniTask.CompletedTask;
}
}
}

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timeCreated: 1773681035

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using System;
using BriarQueen.Data.Identifiers;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Events.Gameplay;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BriarQueen.Game.Items.Environment.ChapterOne.Workshop
{
public class GrindingStone : BaseItem
{
[SerializeField]
private Levels.ChapterOne.Workshop.Workshop _workshop;
public override string InteractableName => "Grinding Stone";
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Interact;
public override async UniTask OnInteract(ItemDataSo item = null)
{
if (!CheckEmptyHands())
return;
if (!SaveManager.GetLevelFlag(LevelFlag.WorkshopGrindstoneRepaired))
{
if (item == null)
{
EventCoordinator.Publish(
new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.SomethingMissing)));
return;
}
if (item.UniqueID != ItemIDs.Get(ItemKey.GrindstoneAxlePin))
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
return;
}
await _workshop.SetWoodenPin();
return;
}
if (item == null)
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(EnvironmentInteractKey.UseGrindstone)));
return;
}
if (item.UniqueID != ItemIDs.Get(ItemKey.RustedKnife))
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
return;
}
// TODO - Animations, SFX, etc
EventCoordinator.Publish(new FadeEvent(false, 0.6f));
await UniTask.Delay(TimeSpan.FromSeconds(1.2f));
AudioManager.Play(AudioNameIdentifiers.Get(SFXKey.SharpenKnife));
EventCoordinator.Publish(new FadeEvent(true, 0.6f));
await UniTask.Delay(TimeSpan.FromSeconds(0.8f));
PlayerManager.UnlockTool(ToolID.Knife);
TutorialService.DisplayTutorial(TutorialPopupID.Tools);
PlayerManager.RemoveItem(ItemIDs.Get(ItemKey.RustedKnife));
EventCoordinator.Publish(new SelectedItemChangedEvent(null));
}
}
}

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using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Game.Levels.ChapterOne.Workshop.Upstairs;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BriarQueen.Game.Items.Environment.ChapterOne.Workshop.Upstairs.Bag
{
public class WorkshopBagBook : BaseItem
{
[Header("Internal")]
[SerializeField]
private WorkshopBag _bag;
public override string InteractableName => "Damaged Book";
public override async UniTask OnInteract(ItemDataSo item = null)
{
if(!CheckEmptyHands())
return;
if (item != null)
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
return;
}
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(EnvironmentInteractKey.WorkshopBookDisintegrating)));
await Remove();
}
protected override UniTask OnRemoved()
{
_bag.RemoveBook();
return UniTask.CompletedTask;
}
}
}

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using System;
using BriarQueen.Data.Identifiers;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Game.Levels.ChapterOne.Workshop.Upstairs;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BriarQueen.Game.Items.Environment.ChapterOne.Workshop.Upstairs.Bag
{
public class WorkshopBagHole : BaseItem
{
[Header("Workshop Bag")]
[SerializeField]
private WorkshopBag _workshopBag;
public override string InteractableName => "Dig";
public override async UniTask OnInteract(ItemDataSo item = null)
{
if(!CheckEmptyHands())
return;
if (SaveManager.GetLevelFlag(LevelFlag.WorkshopBagHoleDug))
{
EventCoordinator.Publish(new DisplayInteractEvent(
InteractEventIDs.Get(EnvironmentInteractKey.WorkshopBagNoItems)));
return;
}
if (item != null)
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
return;
}
EventCoordinator.Publish(new FadeEvent(false, 1f));
await UniTask.Delay(TimeSpan.FromSeconds(1));
await _workshopBag.DigHole();
await UniTask.Delay(TimeSpan.FromSeconds(1));
EventCoordinator.Publish(new FadeEvent(true, 1f));
}
}
}

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using BriarQueen.Framework.Coordinators.Events;
using BriarQueen.Framework.Events.Input;
using BriarQueen.Framework.Managers.Interaction;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using VContainer;
namespace BriarQueen.Game.Items.Environment.General.Book
{
public class BookInterface : MonoBehaviour
{
[SerializeField]
private CanvasGroup _canvasGroup;
[SerializeField]
private GraphicRaycaster _graphicRaycaster;
private BookTrigger _bookTrigger;
private EventCoordinator _eventCoordinator;
private InteractManager _interactManager;
internal CanvasGroup CanvasGroup => _canvasGroup;
private void Start()
{
_interactManager.SetExclusiveRaycaster(_graphicRaycaster);
}
private void OnDestroy()
{
_eventCoordinator.Unsubscribe<OnRightClickEvent>(OnRightClickPressed);
_interactManager.ClearExclusiveRaycaster();
}
[Inject]
public void Construct(EventCoordinator eventCoordinator, InteractManager interactManager)
{
_eventCoordinator = eventCoordinator;
_interactManager = interactManager;
}
public void Initialise(BookTrigger trigger)
{
_bookTrigger = trigger;
_eventCoordinator.Subscribe<OnRightClickEvent>(OnRightClickPressed);
}
private void OnRightClickPressed(OnRightClickEvent e)
{
_bookTrigger.CloseBookInterface().Forget();
}
}
}

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timeCreated: 1773508324

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using System;
using System.Threading;
using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Events.Save;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using Cysharp.Threading.Tasks;
using PrimeTween;
using UnityEngine;
namespace BriarQueen.Game.Items.Environment.General.Book
{
public class BookTrigger : BaseItem
{
[Header("References")]
[SerializeField]
private AssetItemKey _bookAssetID;
[SerializeField]
private BookEntryID _bookEntryID;
[Header("Book Interface")]
[SerializeField]
private BookInterface _bookInterface;
private CancellationTokenSource _displayCts;
private Sequence _displaySequence;
public override string InteractableName => "Worn Book";
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Inspect;
public override async UniTask OnInteract(ItemDataSo item = null)
{
if (item != null)
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
return;
}
if (!CheckEmptyHands())
return;
await InstantiateBookInterface();
}
private async UniTask InstantiateBookInterface()
{
Debug.Log($"Instantiating {_bookAssetID}");
if (!AssetRegistry.TryGetReference(AssetKeyIdentifiers.Get(_bookAssetID), out var assetReference) ||
assetReference == null)
return;
var bookObj = await AddressableManager.InstantiateAsync(assetReference);
if (bookObj == null) return;
_bookInterface = bookObj.GetComponent<BookInterface>();
if (_bookInterface == null) return;
_bookInterface.CanvasGroup.alpha = 0f;
_bookInterface.CanvasGroup.blocksRaycasts = false;
_bookInterface.CanvasGroup.interactable = false;
_bookInterface.Initialise(this);
Debug.Log($"Instantiated {_bookAssetID}");
CancelTweenIfRunning();
_displayCts = new CancellationTokenSource();
_displaySequence = Sequence.Create(useUnscaledTime: true)
.Group(Tween.Alpha(_bookInterface.CanvasGroup, new TweenSettings<float>
{
endValue = 1f,
settings = new TweenSettings { duration = 0.8f }
}));
try
{
await _displaySequence.ToUniTask(cancellationToken: _displayCts.Token);
}
catch (OperationCanceledException)
{
}
_bookInterface.CanvasGroup.blocksRaycasts = true;
_bookInterface.CanvasGroup.interactable = true;
ShowTutorialIfNeeded();
UnlockCodexEntry();
}
private void ShowTutorialIfNeeded()
{
TutorialService.DisplayTutorial(TutorialPopupID.ExitItems);
}
private void UnlockCodexEntry()
{
PlayerManager.UnlockCodexEntry(CodexEntryIDs.Get(_bookEntryID));
}
public async UniTask CloseBookInterface()
{
if (_bookInterface == null) return;
CancelTweenIfRunning();
_displayCts = new CancellationTokenSource();
_displaySequence = Sequence.Create(useUnscaledTime: true)
.Group(Tween.Alpha(_bookInterface.CanvasGroup, new TweenSettings<float>
{
startValue = _bookInterface.CanvasGroup.alpha,
endValue = 0f,
settings = new TweenSettings { duration = 0.6f }
}));
try
{
await _displaySequence.ToUniTask(cancellationToken: _displayCts.Token);
}
catch (OperationCanceledException)
{
}
await DestructionService.Destroy(_bookInterface.gameObject);
_bookInterface = null;
}
private void CancelTweenIfRunning()
{
if (_displaySequence.isAlive) _displaySequence.Complete();
DisposeCts();
}
private void DisposeCts()
{
if (_displayCts == null) return;
_displayCts.Cancel();
_displayCts.Dispose();
_displayCts = null;
}
}
}

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using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BriarQueen.Game.Items.Environment.General
{
public class EnvironmentTrigger : BaseItem
{
[Header("Interaction")]
[SerializeField]
private EnvironmentInteractKey _interactKey;
[SerializeField]
private bool _removeTrigger;
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Inspect;
public override async UniTask OnInteract(ItemDataSo item = null)
{
if (!CheckEmptyHands())
return;
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(_interactKey)));
if (_removeTrigger)
await Remove();
}
}
}

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guid: f499bd83d87940e5892d63e525087505
timeCreated: 1773862043

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using BriarQueen.Data.Identifiers;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BriarQueen.Game.Items.Environment.General
{
public class TwistingVines : BaseItem
{
[Header("Flags")]
[SerializeField]
private LevelFlag _levelFlag;
public override string InteractableName => "Twisting Vines";
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Inspect;
public override async UniTask OnInteract(ItemDataSo item = null)
{
if (item != null)
{
EventCoordinator.Publish(
new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
return;
}
if (!CanUseKnife())
{
PublishFailureMessage();
return;
}
EventCoordinator.Publish(
new DisplayInteractEvent(InteractEventIDs.Get(EnvironmentInteractKey.UsingKnife)));
await Remove();
}
protected override UniTask OnRemoved()
{
SaveManager.SetLevelFlag(_levelFlag, true);
return UniTask.CompletedTask;
}
private bool CanUseKnife()
{
if (SettingsService.Game.AutoUseTools)
return PlayerManager.HasAccessToTool(ToolID.Knife);
return PlayerManager.GetEquippedTool() == ToolID.Knife;
}
private void PublishFailureMessage()
{
var message = SettingsService.Game.AutoUseTools
? InteractEventIDs.Get(LevelInteractKey.CutVines)
: InteractEventIDs.Get(ItemInteractKey.WrongTool);
EventCoordinator.Publish(new DisplayInteractEvent(message));
}
}
}

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