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using BriarQueen.Data.Identifiers;
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using BriarQueen.Data.IO.Saves;
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using BriarQueen.Framework.Events.UI;
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using BriarQueen.Framework.Managers.Levels.Data;
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using BriarQueen.Framework.Managers.Player.Data;
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using BriarQueen.Framework.Managers.UI;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace BriarQueen.Game.Items.Environment.General
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{
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public class TwistingVines : BaseItem
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{
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[Header("Flags")]
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[SerializeField]
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private LevelFlag _levelFlag;
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public override string InteractableName => "Twisting Vines";
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public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Inspect;
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public override async UniTask OnInteract(ItemDataSo item = null)
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{
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if (item != null)
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{
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EventCoordinator.Publish(
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new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
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return;
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}
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if (!CanUseKnife())
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{
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PublishFailureMessage();
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return;
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}
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EventCoordinator.Publish(
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new DisplayInteractEvent(InteractEventIDs.Get(EnvironmentInteractKey.UsingKnife)));
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await Remove();
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}
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protected override UniTask OnRemoved()
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{
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SaveManager.SetLevelFlag(_levelFlag, true);
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return UniTask.CompletedTask;
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}
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private bool CanUseKnife()
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{
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if (SettingsService.Game.AutoUseTools)
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return PlayerManager.HasAccessToTool(ToolID.Knife);
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return PlayerManager.GetEquippedTool() == ToolID.Knife;
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}
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private void PublishFailureMessage()
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{
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var message = SettingsService.Game.AutoUseTools
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? InteractEventIDs.Get(LevelInteractKey.CutVines)
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: InteractEventIDs.Get(ItemInteractKey.WrongTool);
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EventCoordinator.Publish(new DisplayInteractEvent(message));
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}
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}
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}
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