First commit for private source control. Older commits available on Github.

This commit is contained in:
2026-03-26 12:52:52 +00:00
parent a04c602626
commit 2d449c4a17
2176 changed files with 408185 additions and 0 deletions

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using BriarQueen.Data.Identifiers;
using BriarQueen.Data.IO.Saves;
namespace BriarQueen.Game.Items.HoverZones.ChapterOne.Village
{
public class FountainInteractZone : InteractZone
{
protected override bool CheckUnlockStatus()
{
return SaveManager.GetLevelFlag(LevelFlag.PumpWaterRestored);
}
}
}

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namespace BriarQueen.Game.Items.HoverZones.ChapterOne.Workshop.Downstairs
{
public class WorkshopBookcaseInteractZone : InteractZone
{
public override string InteractableName => !CanvasGroup.interactable ? string.Empty : "Inspect Bookcase";
}
}

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using BriarQueen.Game.Puzzles.ChapterOne.Workshop.BoxPuzzle;
using UnityEngine;
namespace BriarQueen.Game.Items.HoverZones.ChapterOne.Workshop.Upstairs.PuzzleBox
{
public class PuzzleBoxInteractZone : InteractZone
{
[SerializeField]
private WorkshopBasePuzzleBox _basePuzzleBox;
private string _interactName = string.Empty;
public override string InteractableName => _interactName;
public void SetInteractableName()
{
_interactName = "Open Box";
}
}
}

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using BriarQueen.Data.Identifiers;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Player.Data;
using Cysharp.Threading.Tasks;
namespace BriarQueen.Game.Items.HoverZones.ChapterOne.Workshop.Upstairs
{
public class WorkshopSafeInteractZone : InteractZone
{
public override string InteractableName
{
get
{
if (!SaveManager.GetLevelFlag(LevelFlag.WorkshopSafeUnlocked))
return "Locked Safe";
return "Unlocked Safe";
}
}
public override async UniTask OnInteract(ItemDataSo item = null)
{
if (item != null)
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
return;
}
if (!SaveManager.GetLevelFlag(LevelFlag.WorkshopSafeUnlocked))
{
EventCoordinator.Publish(new DisplayInteractEvent(
InteractEventIDs.Get(LevelInteractKey.WorkshopLockedSafe)));
return;
}
await base.OnInteract(item);
}
}
}

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using BriarQueen.Data.IO.Saves;
namespace BriarQueen.Game.Items.HoverZones.ChapterOne.Workshop
{
public class WorkshopDownstairsDoorInteractZone : InteractZone
{
protected override bool CheckUnlockStatus()
{
return SaveManager.GetLevelFlag(LevelFlag.WorkshopDownstairsDoorOpen);
}
}
}

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