First commit for private source control. Older commits available on Github.

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2026-03-26 12:52:52 +00:00
parent a04c602626
commit 2d449c4a17
2176 changed files with 408185 additions and 0 deletions

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using System;
using System.Threading;
using BriarQueen.Framework.Managers.Achievements.Steam;
using BriarQueen.Framework.Managers.Audio;
using BriarQueen.Framework.Managers.Hints;
using BriarQueen.Framework.Managers.Input;
using BriarQueen.Framework.Managers.Interaction;
using BriarQueen.Framework.Managers.IO;
using BriarQueen.Framework.Managers.Levels;
using BriarQueen.Framework.Managers.Player;
using BriarQueen.Framework.Managers.UI;
using BriarQueen.Framework.Services.Settings;
using BriarQueen.Framework.Services.Tutorials;
using BriarQueen.Game.Cinematics;
using Cysharp.Threading.Tasks;
using UnityEngine;
using VContainer.Unity;
namespace BriarQueen.Game.Misc
{
public class GameBootstrapper : IAsyncStartable
{
private readonly AudioManager _audioManager;
private readonly HintManager _hintManager;
private readonly InputManager _inputManager;
private readonly InteractManager _interactManager;
private readonly LevelManager _levelManager;
private readonly PlayerManager _playerManager;
private readonly SaveManager _saveManager;
private readonly SettingsService _settingsService;
private readonly SplashScreens _splashScreens;
private readonly SteamManager _steamManager;
private readonly TutorialService _tutorialService;
private readonly UIManager _uiManager;
public GameBootstrapper(
AudioManager audioManager,
InteractManager interactManager,
InputManager inputManager,
LevelManager levelManager,
PlayerManager playerManager,
SaveManager saveManager,
UIManager uiManager,
HintManager hintManager,
SettingsService settingsService,
SteamManager steamManager,
SplashScreens splashScreens,
TutorialService tutorialService)
{
_audioManager = audioManager;
_interactManager = interactManager;
_inputManager = inputManager;
_levelManager = levelManager;
_playerManager = playerManager;
_saveManager = saveManager;
_uiManager = uiManager;
_hintManager = hintManager;
_settingsService = settingsService;
_steamManager = steamManager;
_splashScreens = splashScreens;
}
public async UniTask StartAsync(CancellationToken cancellationToken)
{
Debug.Log("[Bootstrap] Boot start");
Debug.Log("[Bootstrap] Audio...");
_audioManager.Initialize();
Debug.Log("[Bootstrap] Settings...");
await _settingsService.InitializeAsync();
Debug.Log("[Bootstrap] Input...");
_inputManager.Initialize();
Debug.Log("[Bootstrap] Save...");
_saveManager.Initialize();
Debug.Log("[Bootstrap] Player...");
_playerManager.Initialize();
Debug.Log("[Bootstrap] Level...");
_levelManager.Initialize();
Debug.Log("[Bootstrap] Interact...");
_interactManager.Initialize();
Debug.Log("[Bootstrap] UI...");
_uiManager.Initialize();
Debug.Log("[Bootstrap] Hints...");
_hintManager.Initialize();
Debug.Log("[Bootstrap] Steam...");
_steamManager.Initialize();
Debug.Log($"[Bootstrap] Splash ref = {(_splashScreens ? _splashScreens.name : "NULL")}");
_splashScreens?.Play();
Debug.Log("[Bootstrap] Called SplashScreens.Play()");
}
}
}

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timeCreated: 1769710596