First commit for private source control. Older commits available on Github.
This commit is contained in:
308
Assets/Scripts/UI/Menus/PauseMenuWindow.cs
Normal file
308
Assets/Scripts/UI/Menus/PauseMenuWindow.cs
Normal file
@@ -0,0 +1,308 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using BriarQueen.Framework.Coordinators.Events;
|
||||
using BriarQueen.Framework.Events.UI;
|
||||
using BriarQueen.Framework.Managers.Audio;
|
||||
using BriarQueen.Framework.Managers.Interaction;
|
||||
using BriarQueen.Framework.Managers.IO;
|
||||
using BriarQueen.Framework.Managers.UI.Base;
|
||||
using BriarQueen.Framework.Managers.UI.Events;
|
||||
using BriarQueen.Framework.Services.Game;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using PrimeTween;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using VContainer;
|
||||
|
||||
namespace BriarQueen.UI.Menus
|
||||
{
|
||||
public class PauseMenuWindow : MonoBehaviour, IUIWindow
|
||||
{
|
||||
[Header("Root UI")]
|
||||
[SerializeField]
|
||||
private CanvasGroup _canvasGroup;
|
||||
|
||||
[SerializeField]
|
||||
private RectTransform _windowRect;
|
||||
|
||||
[Header("Buttons")]
|
||||
[SerializeField]
|
||||
private Button _resumeButton;
|
||||
|
||||
[SerializeField]
|
||||
private Button _saveButton;
|
||||
|
||||
[SerializeField]
|
||||
private Button _settingsButton;
|
||||
|
||||
[SerializeField]
|
||||
private Button _exitButton;
|
||||
|
||||
[SerializeField]
|
||||
private Button _quitToDesktopButton;
|
||||
|
||||
[Header("Tween Settings")]
|
||||
[SerializeField]
|
||||
private TweenSettings _tweenSettings = new()
|
||||
{
|
||||
duration = 0.25f,
|
||||
ease = Ease.OutQuad,
|
||||
useUnscaledTime = true
|
||||
};
|
||||
|
||||
[Header("Scale")]
|
||||
[SerializeField]
|
||||
private float _hiddenScale = 0.85f;
|
||||
|
||||
[Header("Internal")]
|
||||
[SerializeField]
|
||||
private GraphicRaycaster _graphicRaycaster;
|
||||
|
||||
private AudioManager _audioManager;
|
||||
|
||||
private CancellationTokenSource _cts;
|
||||
|
||||
private EventCoordinator _eventCoordinator;
|
||||
private GameService _gameService;
|
||||
private InteractManager _interactManager;
|
||||
private SaveManager _saveManager;
|
||||
|
||||
private Sequence _sequence;
|
||||
|
||||
public bool IsModal => true;
|
||||
|
||||
public WindowType WindowType => WindowType.PauseMenuWindow;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Start hidden by default
|
||||
if (_canvasGroup != null)
|
||||
{
|
||||
_canvasGroup.alpha = 0f;
|
||||
_canvasGroup.blocksRaycasts = false;
|
||||
_canvasGroup.interactable = false;
|
||||
}
|
||||
|
||||
if (_windowRect != null)
|
||||
_windowRect.localScale = Vector3.one * _hiddenScale;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (_resumeButton != null) _resumeButton.onClick.AddListener(OnResumeButtonClick);
|
||||
if (_saveButton != null) _saveButton.onClick.AddListener(OnSaveButtonClick);
|
||||
if (_settingsButton != null) _settingsButton.onClick.AddListener(OnSettingsButtonClick);
|
||||
if (_exitButton != null) _exitButton.onClick.AddListener(OnExitButtonClick);
|
||||
if (_quitToDesktopButton != null) _quitToDesktopButton.onClick.AddListener(OnQuitToDesktopButtonClick);
|
||||
|
||||
_interactManager.AddUIRaycaster(_graphicRaycaster);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (_resumeButton != null) _resumeButton.onClick.RemoveListener(OnResumeButtonClick);
|
||||
if (_saveButton != null) _saveButton.onClick.RemoveListener(OnSaveButtonClick);
|
||||
if (_settingsButton != null) _settingsButton.onClick.RemoveListener(OnSettingsButtonClick);
|
||||
if (_exitButton != null) _exitButton.onClick.RemoveListener(OnExitButtonClick);
|
||||
if (_quitToDesktopButton != null) _quitToDesktopButton.onClick.RemoveListener(OnQuitToDesktopButtonClick);
|
||||
|
||||
_interactManager.RemoveUIRaycaster(_graphicRaycaster);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
StopAndResetCancellation();
|
||||
}
|
||||
|
||||
public async UniTask Show()
|
||||
{
|
||||
if (_canvasGroup == null || _windowRect == null)
|
||||
{
|
||||
Debug.LogError("[PauseMenuWindow] Missing CanvasGroup or WindowRect reference.");
|
||||
gameObject.SetActive(true);
|
||||
return;
|
||||
}
|
||||
|
||||
StopAndResetCancellation();
|
||||
|
||||
gameObject.SetActive(true);
|
||||
|
||||
_canvasGroup.alpha = 0f;
|
||||
_canvasGroup.blocksRaycasts = false;
|
||||
_canvasGroup.interactable = false;
|
||||
|
||||
_windowRect.localScale = Vector3.one * _hiddenScale;
|
||||
|
||||
var alpha = new TweenSettings<float>
|
||||
{
|
||||
startValue = 0f,
|
||||
endValue = 1f,
|
||||
settings = _tweenSettings
|
||||
};
|
||||
|
||||
var scale = new TweenSettings<Vector3>
|
||||
{
|
||||
startValue = Vector3.one * _hiddenScale,
|
||||
endValue = Vector3.one,
|
||||
settings = _tweenSettings
|
||||
};
|
||||
|
||||
_sequence = Sequence.Create(useUnscaledTime: true)
|
||||
.Group(Tween.Alpha(_canvasGroup, alpha))
|
||||
.Group(Tween.Scale(_windowRect, scale));
|
||||
|
||||
try
|
||||
{
|
||||
await _sequence.ToUniTask(cancellationToken: _cts.Token);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sequence = default;
|
||||
}
|
||||
|
||||
_canvasGroup.alpha = 1f;
|
||||
_windowRect.localScale = Vector3.one;
|
||||
|
||||
_canvasGroup.blocksRaycasts = true;
|
||||
_canvasGroup.interactable = true;
|
||||
}
|
||||
|
||||
public async UniTask Hide()
|
||||
{
|
||||
if (_canvasGroup == null || _windowRect == null)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
StopAndResetCancellation();
|
||||
|
||||
// Block clicks immediately
|
||||
_canvasGroup.blocksRaycasts = false;
|
||||
_canvasGroup.interactable = false;
|
||||
|
||||
var alpha = new TweenSettings<float>
|
||||
{
|
||||
startValue = _canvasGroup.alpha,
|
||||
endValue = 0f,
|
||||
settings = _tweenSettings
|
||||
};
|
||||
|
||||
var scale = new TweenSettings<Vector3>
|
||||
{
|
||||
startValue = _windowRect.localScale,
|
||||
endValue = Vector3.one * _hiddenScale,
|
||||
settings = _tweenSettings
|
||||
};
|
||||
|
||||
_sequence = Sequence.Create(useUnscaledTime: true)
|
||||
.Group(Tween.Alpha(_canvasGroup, alpha))
|
||||
.Group(Tween.Scale(_windowRect, scale));
|
||||
|
||||
try
|
||||
{
|
||||
await _sequence.ToUniTask(cancellationToken: _cts.Token);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sequence = default;
|
||||
}
|
||||
|
||||
_canvasGroup.alpha = 0f;
|
||||
_windowRect.localScale = Vector3.one * _hiddenScale;
|
||||
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
[Inject]
|
||||
public void Construct(EventCoordinator eventCoordinator, SaveManager saveManager, GameService gameService,
|
||||
InteractManager interactManager, AudioManager audioManager)
|
||||
{
|
||||
_eventCoordinator = eventCoordinator;
|
||||
_saveManager = saveManager;
|
||||
_gameService = gameService;
|
||||
_interactManager = interactManager;
|
||||
_audioManager = audioManager;
|
||||
}
|
||||
|
||||
private void StopAndResetCancellation()
|
||||
{
|
||||
if (_sequence.isAlive)
|
||||
_sequence.Stop();
|
||||
|
||||
if (_cts != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
_cts.Cancel();
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
_cts.Dispose();
|
||||
_cts = null;
|
||||
}
|
||||
|
||||
_cts = new CancellationTokenSource();
|
||||
}
|
||||
|
||||
private void OnResumeButtonClick()
|
||||
{
|
||||
_eventCoordinator?.Publish(new PauseButtonClickedEvent());
|
||||
}
|
||||
|
||||
private void OnSaveButtonClick()
|
||||
{
|
||||
SaveGame().Forget();
|
||||
}
|
||||
|
||||
private void OnSettingsButtonClick()
|
||||
{
|
||||
_eventCoordinator.Publish(new UIToggleSettingsWindow(true));
|
||||
}
|
||||
|
||||
private void OnExitButtonClick()
|
||||
{
|
||||
_eventCoordinator.Publish(new FadeEvent(false, 1f));
|
||||
ExitButtonInternal().Forget();
|
||||
}
|
||||
|
||||
private async UniTask ExitButtonInternal()
|
||||
{
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(1));
|
||||
_audioManager.StopAllAudio();
|
||||
await SaveGame();
|
||||
_eventCoordinator.Publish(new PauseButtonClickedEvent());
|
||||
await _gameService.LoadMainMenu();
|
||||
}
|
||||
|
||||
private void OnQuitToDesktopButtonClick()
|
||||
{
|
||||
QuitButtonInternal().Forget();
|
||||
}
|
||||
|
||||
private async UniTask QuitButtonInternal()
|
||||
{
|
||||
_eventCoordinator.Publish(new FadeEvent(false, 1f));
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(1));
|
||||
await SaveGame();
|
||||
_gameService.QuitGame();
|
||||
}
|
||||
|
||||
private async UniTask SaveGame()
|
||||
{
|
||||
if (_saveManager == null) return;
|
||||
await _saveManager.SaveGameDataLatest();
|
||||
// TODO: Saved feedback popup/toast
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user