Additional Levels added. Mostly just base artwork so far.
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@@ -5,5 +5,6 @@ namespace BriarQueen.Data.Identifiers
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WorkshopSafeUnlocked,
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WorkshopPuzzleBoxSolved,
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FountainGemPuzzleSolved,
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FireplaceLockboxPuzzleBoxSolved,
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}
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}
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@@ -43,7 +43,17 @@ namespace BriarQueen.Data.Identifiers
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ChapterOneWorkshopBookcase,
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ChapterOneFountainPuzzle,
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ChapterOneStreetGateSign,
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ChapterOneStreetCart,
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ChapterOneLaxleyHouse,
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ChapterOneLaxleyHouseClock,
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ChapterOneLaxleyHouseClockPuzzle,
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ChapterOneLaxleyHouseTable,
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ChapterOneLaxleyHouseUpstairs,
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ChapterOneLaxleyHouseFireplace,
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ChapterOneVillageMarketSquare,
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ChapterOneVillageMarketSquareStatue,
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ChapterOneVillageMarketSquareFirepit,
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ChapterOneVillageEnd,
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ChapterOneVillageEndChurch
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}
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public enum AssetItemKey
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@@ -18,7 +18,9 @@ namespace BriarQueen.Data.Identifiers
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GateOpening,
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PuzzleIncorrect,
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ResetPuzzle,
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SharpenKnife
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SharpenKnife,
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LockBoxNumberReel,
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LockboxOpening,
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}
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public enum UIFXKey
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@@ -59,7 +61,8 @@ namespace BriarQueen.Data.Identifiers
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{ SFXKey.GateOpening, "SFX_GateOpening" },
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{ SFXKey.PuzzleIncorrect, "SFX_PuzzleIncorrect" },
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{ SFXKey.ResetPuzzle, "SFX_ResetPuzzle" },
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{ SFXKey.SharpenKnife, "SFX_SharpenKnife"}
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{ SFXKey.SharpenKnife, "SFX_SharpenKnife"},
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{ SFXKey.LockBoxNumberReel, "SFX_LockBoxNumberReel" },
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});
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public static readonly IReadOnlyDictionary<UIFXKey, string> UIFX =
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@@ -6,7 +6,8 @@ namespace BriarQueen.Data.Identifiers
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public enum BookEntryID
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{
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None = 0,
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WorkshopDiary = 1
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WorkshopDiary = 1,
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LaxleyHouseBillOfSale = 2,
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}
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public enum ClueEntryID
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@@ -14,7 +15,8 @@ namespace BriarQueen.Data.Identifiers
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None = 0,
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WorkshopBookshelfClue = 1,
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WorkshopRainbowClue = 2,
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PumphouseScratchedTable = 3
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PumphouseScratchedTable = 3,
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StreetGatePlaque = 4
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}
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public enum PhotoEntryID
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@@ -44,7 +46,9 @@ namespace BriarQueen.Data.Identifiers
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new Dictionary<ClueEntryID, string>
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{
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{ ClueEntryID.WorkshopBookshelfClue, "CLUE_WorkshopBookshelf" },
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{ ClueEntryID.WorkshopRainbowClue , "CLUE_WorkshopRainbow" }
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{ ClueEntryID.WorkshopRainbowClue , "CLUE_WorkshopRainbow" },
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{ ClueEntryID.PumphouseScratchedTable, "CLUE_PumphouseScratchedTable" },
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{ ClueEntryID.StreetGatePlaque, "CLUE_StreetGatePlaque" }
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});
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public static readonly IReadOnlyDictionary<PhotoEntryID, string> Photos =
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@@ -15,6 +15,7 @@ namespace BriarQueen.Data.Identifiers
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RagFallsApart = 7,
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LooksImportant = 8,
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WrongTool = 9,
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RefillBucket = 10,
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}
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public enum LevelInteractKey
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@@ -47,6 +48,9 @@ namespace BriarQueen.Data.Identifiers
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FreshAndCoolWater = 14,
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WorkshopBooks = 15,
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PumpTurnOn = 16,
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FireHot = 17,
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ExtinguishFire = 18,
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CauldronBoiledAway = 19
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}
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public enum UIInteractKey
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@@ -69,7 +73,8 @@ namespace BriarQueen.Data.Identifiers
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{ ItemInteractKey.CarefulInteract, "I need to be careful with this." },
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{ ItemInteractKey.RagFallsApart, "The rag fell apart." },
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{ ItemInteractKey.LooksImportant, "That looks important." },
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{ ItemInteractKey.WrongTool, "I need the proper tool for this."}
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{ ItemInteractKey.WrongTool, "I need the proper tool for this."},
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{ ItemInteractKey.RefillBucket, "I need to refill this before I can use."}
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});
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public static readonly IReadOnlyDictionary<LevelInteractKey, string> LevelInteractions =
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@@ -103,7 +108,9 @@ namespace BriarQueen.Data.Identifiers
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{ EnvironmentInteractKey.SharpGlass, "Ow... that's sharp." },
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{ EnvironmentInteractKey.FreshAndCoolWater, "The water feels cool and refreshing." },
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{ EnvironmentInteractKey.WorkshopBooks, "The books are ancient and crumbling." },
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{ EnvironmentInteractKey.PumpTurnOn, "The water pumps splutter into life."}
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{ EnvironmentInteractKey.PumpTurnOn, "The water pumps splutter into life."},
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{ EnvironmentInteractKey.FireHot, "I should put the fire out first."},
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{ EnvironmentInteractKey.CauldronBoiledAway, "Whatever was in the cauldron, boiled away long ago."}
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});
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public static readonly IReadOnlyDictionary<UIInteractKey, string> UIInteractions =
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@@ -31,6 +31,13 @@ namespace BriarQueen.Data.Identifiers
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Diamond = 23,
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DiamondTiara = 24,
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DustySapphire = 25,
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TornPage1 = 26,
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TornPage2 = 27,
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TornPage3 = 28,
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TornPage4 = 29,
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TornPage5 = 30,
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IncompleteBook = 31,
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CompleteBook = 32
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}
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public enum EnvironmentKey
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@@ -4,6 +4,7 @@ namespace BriarQueen.Data.Identifiers
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{
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None = 0,
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Village = 1,
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Workshop = 2
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Workshop = 2,
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LaxleyHouse = 3,
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}
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}
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@@ -7,6 +7,7 @@ namespace BriarQueen.Data.Identifiers
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WorkshopCandlePuzzle,
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WorkshopPuzzleBox,
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FountainGemPuzzle,
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FireplaceLockboxPuzzle,
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}
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public static class PuzzleIdentifiers
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@@ -16,6 +17,7 @@ namespace BriarQueen.Data.Identifiers
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{ PuzzleKey.WorkshopCandlePuzzle, "CH1:Puzzle:WorkshopCandles" },
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{ PuzzleKey.WorkshopPuzzleBox, "CH1:Puzzle:WorkshopBox" },
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{ PuzzleKey.FountainGemPuzzle , "CH1:Puzzle:FountainGems" },
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{ PuzzleKey.FireplaceLockboxPuzzle, "CH1:Puzzle:FireplaceLockboxPuzzle" },
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};
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// Optional helper to get all puzzle IDs
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@@ -3,6 +3,8 @@ namespace BriarQueen.Data.Identifiers
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public enum ToolID
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{
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None = 0,
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Knife = 1
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Knife = 1,
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WaterBucket,
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}
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}
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