Additional Levels added. Mostly just base artwork so far.
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@@ -15,6 +15,7 @@ namespace BriarQueen.Data.Identifiers
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RagFallsApart = 7,
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LooksImportant = 8,
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WrongTool = 9,
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RefillBucket = 10,
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}
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public enum LevelInteractKey
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@@ -47,6 +48,9 @@ namespace BriarQueen.Data.Identifiers
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FreshAndCoolWater = 14,
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WorkshopBooks = 15,
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PumpTurnOn = 16,
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FireHot = 17,
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ExtinguishFire = 18,
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CauldronBoiledAway = 19
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}
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public enum UIInteractKey
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@@ -69,7 +73,8 @@ namespace BriarQueen.Data.Identifiers
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{ ItemInteractKey.CarefulInteract, "I need to be careful with this." },
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{ ItemInteractKey.RagFallsApart, "The rag fell apart." },
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{ ItemInteractKey.LooksImportant, "That looks important." },
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{ ItemInteractKey.WrongTool, "I need the proper tool for this."}
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{ ItemInteractKey.WrongTool, "I need the proper tool for this."},
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{ ItemInteractKey.RefillBucket, "I need to refill this before I can use."}
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});
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public static readonly IReadOnlyDictionary<LevelInteractKey, string> LevelInteractions =
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@@ -103,7 +108,9 @@ namespace BriarQueen.Data.Identifiers
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{ EnvironmentInteractKey.SharpGlass, "Ow... that's sharp." },
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{ EnvironmentInteractKey.FreshAndCoolWater, "The water feels cool and refreshing." },
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{ EnvironmentInteractKey.WorkshopBooks, "The books are ancient and crumbling." },
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{ EnvironmentInteractKey.PumpTurnOn, "The water pumps splutter into life."}
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{ EnvironmentInteractKey.PumpTurnOn, "The water pumps splutter into life."},
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{ EnvironmentInteractKey.FireHot, "I should put the fire out first."},
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{ EnvironmentInteractKey.CauldronBoiledAway, "Whatever was in the cauldron, boiled away long ago."}
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});
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public static readonly IReadOnlyDictionary<UIInteractKey, string> UIInteractions =
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