Additional Levels added. Mostly just base artwork so far.
This commit is contained in:
@@ -91,7 +91,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.Fountain
|
||||
|
||||
_isCompleted = true;
|
||||
|
||||
SaveManager.SetLevelFlag(LevelFlag.StreetGateOpen, true);
|
||||
SaveManager.SetLevelFlag(LevelFlag.VillageStreetGateOpen, true);
|
||||
SaveManager.SetPuzzleCompleted(PuzzleKey.FountainGemPuzzle, true);
|
||||
AudioManager.Play(AudioNameIdentifiers.Get(SFXKey.GateOpening));
|
||||
EventCoordinator.Publish(new UnlockAchievementEvent(AchievementID.FountainGemPuzzleSolved));
|
||||
@@ -118,7 +118,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.Fountain
|
||||
|
||||
if (state == null || state.Length == 0)
|
||||
{
|
||||
_isCompleted = SaveManager.GetLevelFlag(LevelFlag.StreetGateOpen);
|
||||
_isCompleted = SaveManager.GetLevelFlag(LevelFlag.VillageStreetGateOpen);
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
@@ -131,7 +131,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.Fountain
|
||||
|
||||
if (_isCompleted)
|
||||
{
|
||||
SaveManager.SetLevelFlag(LevelFlag.StreetGateOpen, true, false);
|
||||
SaveManager.SetLevelFlag(LevelFlag.VillageStreetGateOpen, true, false);
|
||||
SaveManager.SetPuzzleCompleted(PuzzleKey.FountainGemPuzzle, true, false);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user