Additional Levels added. Mostly just base artwork so far.

This commit is contained in:
2026-03-26 21:31:29 +00:00
parent 644b56282e
commit b3b569e98f
131 changed files with 6151 additions and 6008 deletions

View File

@@ -91,7 +91,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.Fountain
_isCompleted = true;
SaveManager.SetLevelFlag(LevelFlag.StreetGateOpen, true);
SaveManager.SetLevelFlag(LevelFlag.VillageStreetGateOpen, true);
SaveManager.SetPuzzleCompleted(PuzzleKey.FountainGemPuzzle, true);
AudioManager.Play(AudioNameIdentifiers.Get(SFXKey.GateOpening));
EventCoordinator.Publish(new UnlockAchievementEvent(AchievementID.FountainGemPuzzleSolved));
@@ -118,7 +118,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.Fountain
if (state == null || state.Length == 0)
{
_isCompleted = SaveManager.GetLevelFlag(LevelFlag.StreetGateOpen);
_isCompleted = SaveManager.GetLevelFlag(LevelFlag.VillageStreetGateOpen);
return UniTask.CompletedTask;
}
@@ -131,7 +131,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.Fountain
if (_isCompleted)
{
SaveManager.SetLevelFlag(LevelFlag.StreetGateOpen, true, false);
SaveManager.SetLevelFlag(LevelFlag.VillageStreetGateOpen, true, false);
SaveManager.SetPuzzleCompleted(PuzzleKey.FountainGemPuzzle, true, false);
}