using System.Collections.Generic; using BriarQueen.Framework.Managers.Audio.Data; using NaughtyAttributes; using UnityEngine; namespace BriarQueen.Game.Cinematics.Data { [CreateAssetMenu(menuName = "Briar Queen/Cinematics/New Cinematic Panel", fileName = "New Cinematic Panel")] public class CinematicPanel : ScriptableObject { public Sprite CinematicImage; public float DisplayTime = 3f; public AudioFileSo AudioFile; [ReorderableList] public List Subtitles; } }