using System.IO; using UnityEngine; namespace BriarQueen.Data.IO { public static class FilePaths { private static readonly string ApplicationData = Application.persistentDataPath; public static readonly string SaveDataFolder = Path.Combine(ApplicationData, "Saves"); public static readonly string SaveBackupDataFolder = Path.Combine(Application.persistentDataPath, "Backups"); public static readonly string ConfigFolder = Path.Combine(Application.persistentDataPath, "Configs"); } }