using BriarQueen.Data.Identifiers; using UnityEngine; namespace BriarQueen.Framework.Managers.Achievements.Data { [CreateAssetMenu(fileName = "New Achievement", menuName = "Briar Queen/Achievements/New Achievement")] public class AchievementSo : ScriptableObject { [Header("Achievement Details")] public AchievementID Achievement; public string Name; public string Description; [Header("Steam Integration")] public string SteamUniqueIdentifier; } }