using System.Collections.Generic; using BriarQueen.Data.Identifiers; using BriarQueen.Framework.Managers.Hints.Data; using BriarQueen.Framework.Managers.Levels.Data; namespace BriarQueen.Game.Levels.ChapterOne.Village { public class VillageEdge : BaseLevel { public override string LevelName => "Edge of a Village"; public override bool IsPuzzleLevel => false; public override int CurrentLevelHintStage { get; set; } public override Dictionary Hints { get; } } }