using System.Collections.Generic; namespace BriarQueen.Data.Identifiers { public enum TutorialPopupID { ReturnToPreviousLevel, UsingItemsTogether, HideHUD, ExitItems, MultipleUseItems, DarkRooms, Codex, HiddenItems, ResetPuzzles, Tools, ItemsAway, ItemCycling, ToolCycling, } public static class TutorialPopupTexts { public static readonly Dictionary AllPopups = new() { { TutorialPopupID.ReturnToPreviousLevel, "Click the bottom corners to go back the way you came." }, { TutorialPopupID.UsingItemsTogether, "Select an item, then click another to use it on that object." }, { TutorialPopupID.HideHUD, "Press 'H' to hide the HUD and see the world more clearly." }, { TutorialPopupID.ExitItems, "Right-click to exit the current interaction." }, { TutorialPopupID.MultipleUseItems, "Some items can be used more than once, but will eventually wear out." }, { TutorialPopupID.DarkRooms, "Dark rooms hide what matters. Look carefully—light reveals what they conceal." }, { TutorialPopupID.Codex, "New discoveries are added to your codex. Press 'C' to review what you've gathered." }, { TutorialPopupID.HiddenItems, "Some things are hidden on purpose. Search carefully to uncover them." }, { TutorialPopupID.ResetPuzzles, "Some puzzles can be reset if you make a mistake." }, { TutorialPopupID.Tools, "You'll find tools as you explore. Each has its own purpose—try them on different objects. Press 'Y' to view your tools." }, { TutorialPopupID.ItemsAway, "Right-click to put away any items." }, { TutorialPopupID.ItemCycling, "Press '[' or ']' to cycle through your backpack." }, { TutorialPopupID.ToolCycling, "Press 'Q' or 'E' to cycle through your tools." } }; public static IEnumerable GetAllTexts() { return AllPopups.Values; } } }