using Cysharp.Threading.Tasks;
namespace BriarQueen.Framework.Services.Puzzles.Base
{
public interface IPuzzleStateful
{
/// If true, manager can mark the puzzle completed (and optionally clear state).
bool IsCompleted { get; }
UniTask CaptureState();
/// Restore the puzzle from a previously captured serialized blob.
UniTask RestoreState(byte[] state);
}
}