using BriarQueen.Data.Identifiers; using BriarQueen.Data.IO.Saves; using BriarQueen.Framework.Events.UI; using BriarQueen.Framework.Managers.Levels.Data; using BriarQueen.Framework.Managers.Player.Data; using BriarQueen.Framework.Managers.UI; using Cysharp.Threading.Tasks; namespace BriarQueen.Game.Items.Environment.ChapterOne.Village { public class ChainLock : BaseItem { public override string InteractableName => "Locked Chain"; public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Inspect; public override async UniTask OnInteract(ItemDataSo item = null) { if (!CheckEmptyHands()) return; if (item == null) { EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(LevelInteractKey.PumphouseChain))); return; } if (item.UniqueID != ItemIDs.Pickups[ItemKey.PumphouseKey]) { EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem))); return; } EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(LevelInteractKey.UnlockedPumphouse))); await Remove(); } protected override UniTask OnRemoved() { SaveManager.SetLevelFlag(LevelFlag.PumpHouseOpened, true); PlayerManager.RemoveItem(ItemIDs.Pickups[ItemKey.PumphouseKey]); return UniTask.CompletedTask; } } }