using BriarQueen.Data.Identifiers; using BriarQueen.Framework.Events.Save; using BriarQueen.Framework.Events.UI; using BriarQueen.Framework.Managers.Levels.Data; using Cysharp.Threading.Tasks; namespace BriarQueen.Game.Levels.ChapterOne.PumpingHouse { public class PumphouseTable : BaseLevel { public override string LevelName => "Pumphouse Table"; protected override UniTask PostActivateInternal() { TutorialService.DisplayTutorial(TutorialPopupID.HiddenItems); return UniTask.CompletedTask; } } }