Files

34 lines
755 B
C#

using System;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Managers.IO;
using NaughtyAttributes;
using UnityEngine;
using VContainer;
namespace BriarQueen.Framework.Managers
{
public class DebugManager : MonoBehaviour
{
private SaveManager _saveManager;
[Header("Current Loaded Save")]
[SerializeField, ReadOnly]
private SaveGame _currentSave;
[Inject]
public void Construct(SaveManager saveManager)
{
_saveManager = saveManager;
}
public void Start()
{
_saveManager.OnSaveGameLoaded += AttachSaveGame;
}
private void AttachSaveGame(SaveGame save)
{
_currentSave = save;
}
}
}