Files

685 lines
22 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using BriarQueen.Framework.Coordinators.Events;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Input;
using BriarQueen.Game.Cinematics.Data;
using Cysharp.Threading.Tasks;
using PrimeTween;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
using VContainer;
namespace BriarQueen.Game.Cinematics
{
public abstract class BaseCinematic : MonoBehaviour
{
[Header("Cinematic Settings")]
[SerializeField]
protected List<CinematicPanel> _cinematicPanels = new();
[Header("Crossfade Settings")]
[Tooltip("Max crossfade duration. Actual fade is clamped so EACH panel still lasts exactly DisplayTime.")]
[SerializeField]
[Min(0f)]
protected float _maxCrossfadeDuration = 0.75f;
[Header("Subtitles")]
[SerializeField]
protected bool _logSubtitleTimingWarnings = true;
[Tooltip("If true, clears subtitle text when a panel ends (recommended for VO sync).")]
[SerializeField]
protected bool _clearSubtitlesBetweenPanels = true;
[Header("UI Elements")]
[SerializeField]
protected CanvasGroup _cinematicCanvasGroup;
[SerializeField]
protected TextMeshProUGUI _cinematicText;
[SerializeField]
protected TextMeshProUGUI _skipText;
[Header("Cinematic Images (Two Layers For Crossfade)")]
[SerializeField]
protected Image _imageA;
[SerializeField]
protected Image _imageB;
[Header("Input")]
[SerializeField]
protected string _skipActionName = "Cancel";
[Header("Tween Settings")]
[SerializeField]
protected float _canvasFadeInDuration = 0.25f;
[SerializeField]
protected float _canvasFadeOutDuration = 0.25f;
[SerializeField]
protected float _finalImageFadeOutDuration = 0.25f;
[Header("Skip Text Tween (Yoyo Alpha)")]
[SerializeField]
protected bool _animateSkipText = true;
[SerializeField]
[Min(0.05f)]
protected float _skipTextHalfCycleSeconds = 0.75f;
[SerializeField]
[Range(0f, 1f)]
protected float _skipTextMinAlpha = 0.25f;
[SerializeField]
[Range(0f, 1f)]
protected float _skipTextMaxAlpha = 1f;
[SerializeField]
protected Ease _skipTextEase = Ease.InOutSine;
[Header("Test/Debug (No Injection Needed)")]
[Tooltip("If true, Escape will skip even when InputManager isn't injected (handy for editor tests).")]
[SerializeField]
private bool _allowKeyboardEscapeSkipFallback = true;
private CancellationTokenSource _cinematicCts;
private bool _endingStarted;
private bool _isPlaying;
private bool _skipRequested;
private Sequence _skipTextSequence;
protected EventCoordinator EventCoordinator;
protected InputManager InputManager;
protected virtual void Awake()
{
if (_cinematicCanvasGroup != null)
_cinematicCanvasGroup.alpha = 0f;
SetImageAlpha(_imageA, 0f);
SetImageAlpha(_imageB, 0f);
ClearSubtitleText();
StopSkipTextTween();
}
private void Update()
{
if (!_isPlaying) return;
if (!_allowKeyboardEscapeSkipFallback) return;
if (InputManager != null) return;
var kb = Keyboard.current;
if (kb != null && kb.escapeKey.wasPressedThisFrame)
RequestSkip();
}
protected virtual void OnEnable()
{
BindSkipAction();
}
protected virtual void OnDisable()
{
UnbindSkipAction();
CancelAndDisposeCts();
StopSkipTextTween();
_isPlaying = false;
}
protected virtual void OnDestroy()
{
UnbindSkipAction();
CancelAndDisposeCts();
StopSkipTextTween();
}
protected async UniTask PlayCinematic(CancellationToken destroyToken)
{
if (_cinematicCanvasGroup == null || _imageA == null || _imageB == null)
{
Debug.LogWarning("[BaseCinematic] Missing CanvasGroup or Images.");
return;
}
_isPlaying = true;
if (_cinematicPanels == null || _cinematicPanels.Count == 0)
{
await EndCinematicFlow();
return;
}
CancelAndDisposeCts();
_cinematicCts = CancellationTokenSource.CreateLinkedTokenSource(destroyToken);
var playbackToken = _cinematicCts.Token;
_skipRequested = false;
_endingStarted = false;
_cinematicCanvasGroup.blocksRaycasts = false;
_cinematicCanvasGroup.interactable = false;
_cinematicCanvasGroup.alpha = 0f;
ClearSubtitleText();
SetImageAlpha(_imageA, 0f);
SetImageAlpha(_imageB, 0f);
StartSkipTextTweenIfNeeded();
await FadeCanvasGroup(_cinematicCanvasGroup, 0f, 1f, _canvasFadeInDuration, destroyToken);
_cinematicCanvasGroup.blocksRaycasts = true;
_cinematicCanvasGroup.interactable = true;
try
{
for (var i = 0; i < _cinematicPanels.Count; i++)
{
if (_skipRequested)
break;
var panel = GetPanel(i);
if (panel == null || panel.CinematicImage == null)
continue;
var currentTime = Mathf.Max(0f, panel.DisplayTime);
var nextTime = i + 1 < _cinematicPanels.Count
? Mathf.Max(0f, GetPanel(i + 1)?.DisplayTime ?? 0f)
: 0f;
var isFirst = i == 0;
var isLast = i == _cinematicPanels.Count - 1;
await RunPanelWithSubtitles(i, currentTime, nextTime, isFirst, isLast, playbackToken);
if (_clearSubtitlesBetweenPanels && !isLast)
ClearSubtitleText();
}
}
catch (OperationCanceledException)
{
}
var safeExitToken = this.GetCancellationTokenOnDestroy();
await FadeOutAtEnd(safeExitToken);
await UniTask.Delay(TimeSpan.FromSeconds(2f), DelayType.UnscaledDeltaTime,
cancellationToken: safeExitToken);
await EndCinematicFlow();
}
protected virtual UniTask OnCinematicEnd()
{
return UniTask.CompletedTask;
}
protected void RequestSkip()
{
Debug.Log("Skip Requested");
if (_skipRequested || _endingStarted)
return;
_skipRequested = true;
if (_cinematicCts != null && !_cinematicCts.IsCancellationRequested)
try
{
_cinematicCts.Cancel();
}
catch
{
}
}
protected virtual void BindSkipAction()
{
if (InputManager == null)
return;
InputManager.BindPauseForSkip(OnSkipPerformed);
if (_skipText != null)
{
var inputType = InputManager.DeviceInputType;
switch (inputType)
{
case DeviceInputType.KeyboardAndMouse:
_skipText.text = "Press Escape to Skip.";
break;
case DeviceInputType.XboxController:
_skipText.text = "Press B to Skip.";
break;
case DeviceInputType.PlaystationController:
_skipText.text = "Press Circle to Skip.";
break;
case DeviceInputType.SwitchProController:
_skipText.text = "Press B to Skip.";
break;
default:
_skipText.text = "Press Cancel to Skip.";
break;
}
}
}
protected virtual void UnbindSkipAction()
{
if (InputManager == null)
return;
InputManager.ResetPauseBind(OnSkipPerformed);
}
private void OnSkipPerformed(InputAction.CallbackContext _)
{
RequestSkip();
}
private void CancelAndDisposeCts()
{
if (_cinematicCts == null)
return;
try
{
_cinematicCts.Cancel();
}
catch
{
}
_cinematicCts.Dispose();
_cinematicCts = null;
}
private async UniTask EndCinematicFlow()
{
if (_endingStarted)
return;
_endingStarted = true;
_isPlaying = false;
StopSkipTextTween();
ClearSubtitleText();
await OnCinematicEnd();
}
private void StartSkipTextTweenIfNeeded()
{
if (!_animateSkipText || _skipText == null)
return;
StopSkipTextTween();
var c = _skipText.color;
c.a = Mathf.Clamp01(_skipTextMaxAlpha);
_skipText.color = c;
_skipTextSequence = Sequence.Create(
useUnscaledTime: true,
cycleMode: Sequence.SequenceCycleMode.Yoyo,
cycles: -1
)
.Group(Tween.Alpha(_skipText, new TweenSettings<float>
{
startValue = _skipTextMaxAlpha,
endValue = _skipTextMinAlpha,
settings = new TweenSettings
{
duration = _skipTextHalfCycleSeconds,
ease = _skipTextEase,
useUnscaledTime = true
}
}));
}
private void StopSkipTextTween()
{
if (_skipTextSequence.isAlive)
_skipTextSequence.Stop();
_skipTextSequence = default;
}
private CinematicPanel GetPanel(int index)
{
if (_cinematicPanels == null) return null;
if (index < 0 || index >= _cinematicPanels.Count) return null;
return _cinematicPanels[index];
}
private async UniTask RunPanelWithSubtitles(int panelIndex, float currentTime, float nextTime, bool isFirst,
bool isLast, CancellationToken token)
{
using var panelCts = CancellationTokenSource.CreateLinkedTokenSource(token);
var panelToken = panelCts.Token;
await UniTask.WhenAll(
ShowPanelExact(panelIndex, currentTime, nextTime, isFirst, isLast, panelToken),
RunSubtitlesForPanel(panelIndex, currentTime, panelToken)
);
}
private async UniTask RunSubtitlesForPanel(int panelIndex, float panelTime, CancellationToken token)
{
if (_cinematicText == null)
return;
var panel = GetPanel(panelIndex);
if (panel == null)
return;
var subs = panel.Subtitles;
if (subs == null || subs.Count == 0)
{
ClearSubtitleText();
if (panelTime > 0f)
await UniTask.Delay(TimeSpan.FromSeconds(panelTime), DelayType.UnscaledDeltaTime,
cancellationToken: token);
return;
}
var sum = 0f;
for (var i = 0; i < subs.Count; i++)
{
if (subs[i].Equals(default))
continue;
sum += Mathf.Max(0f, subs[i].DisplayTime);
}
if (_logSubtitleTimingWarnings && sum > panelTime + 0.001f)
Debug.LogWarning(
$"[BaseCinematic] Panel '{panel.name}' subtitle times sum to {sum:0.###}s but panel DisplayTime is {panelTime:0.###}s. Subtitles will be cut short.");
var remaining = panelTime;
for (var i = 0; i < subs.Count; i++)
{
token.ThrowIfCancellationRequested();
var sub = subs[i];
if (sub.Equals(default))
continue;
var subTime = Mathf.Max(0f, sub.DisplayTime);
if (subTime <= 0f)
continue;
var actual = Mathf.Min(subTime, remaining);
if (actual <= 0f)
break;
_cinematicText.text = sub.Subtitle ?? string.Empty;
await UniTask.Delay(TimeSpan.FromSeconds(actual), DelayType.UnscaledDeltaTime,
cancellationToken: token);
remaining -= actual;
if (remaining <= 0f)
break;
}
if (remaining > 0f)
{
_cinematicText.text = string.Empty;
await UniTask.Delay(TimeSpan.FromSeconds(remaining), DelayType.UnscaledDeltaTime,
cancellationToken: token);
}
}
private void ClearSubtitleText()
{
if (_cinematicText != null)
_cinematicText.text = string.Empty;
}
private async UniTask ShowPanelExact(int panelIndex, float currentTime, float nextTime, bool isFirst,
bool isLast, CancellationToken token)
{
var panel = GetPanel(panelIndex);
if (panel == null || panel.CinematicImage == null)
return;
var boundaryFade = 0f;
if (!isLast)
boundaryFade = Mathf.Min(_maxCrossfadeDuration, currentTime, nextTime);
var introFade = 0f;
if (isFirst)
{
introFade = isLast
? Mathf.Min(_maxCrossfadeDuration, currentTime)
: Mathf.Min(_maxCrossfadeDuration, currentTime, nextTime);
_imageA.sprite = panel.CinematicImage;
SetImageAlpha(_imageA, 0f);
SetImageAlpha(_imageB, 0f);
if (introFade > 0f)
await FadeImage(_imageA, 0f, 1f, introFade, token);
else
SetImageAlpha(_imageA, 1f);
var hold = Mathf.Max(0f, currentTime - introFade - boundaryFade);
if (hold > 0f)
await UniTask.Delay(TimeSpan.FromSeconds(hold), DelayType.UnscaledDeltaTime,
cancellationToken: token);
if (!isLast && boundaryFade > 0f)
await CrossfadeToNext(panelIndex + 1, boundaryFade, token);
return;
}
var holdTime = Mathf.Max(0f, currentTime - boundaryFade);
if (holdTime > 0f)
await UniTask.Delay(TimeSpan.FromSeconds(holdTime), DelayType.UnscaledDeltaTime,
cancellationToken: token);
if (!isLast && boundaryFade > 0f)
await CrossfadeToNext(panelIndex + 1, boundaryFade, token);
}
private async UniTask CrossfadeToNext(int nextPanelIndex, float duration, CancellationToken token)
{
var nextPanel = GetPanel(nextPanelIndex);
if (nextPanel == null || nextPanel.CinematicImage == null)
return;
var current = GetMoreVisible(_imageA, _imageB);
var next = current == _imageA ? _imageB : _imageA;
next.sprite = nextPanel.CinematicImage;
var currentAlpha = GetImageAlpha(current);
SetImageAlpha(next, 0f);
var seq = Sequence.Create(useUnscaledTime: true)
.Group(Tween.Alpha(current, new TweenSettings<float>
{
startValue = currentAlpha,
endValue = 0f,
settings = new TweenSettings { duration = duration, ease = Ease.Linear, useUnscaledTime = true }
}))
.Group(Tween.Alpha(next, new TweenSettings<float>
{
startValue = 0f,
endValue = 1f,
settings = new TweenSettings { duration = duration, ease = Ease.Linear, useUnscaledTime = true }
}));
await seq.ToUniTask(cancellationToken: token);
}
private async UniTask FadeOutAtEnd(CancellationToken token)
{
StopSkipTextTween();
if (EventCoordinator != null)
{
if (_cinematicCanvasGroup != null)
{
_cinematicCanvasGroup.blocksRaycasts = false;
_cinematicCanvasGroup.interactable = false;
_cinematicCanvasGroup.alpha = 1f;
}
EventCoordinator.PublishImmediate(new FadeEvent(false, 1f));
return;
}
var img = GetMoreVisible(_imageA, _imageB);
var imgFrom = GetImageAlpha(img);
if ((_cinematicCanvasGroup == null || _cinematicCanvasGroup.alpha <= 0.001f) && imgFrom <= 0.001f)
return;
var canvasFrom = _cinematicCanvasGroup != null ? _cinematicCanvasGroup.alpha : 0f;
var imgDur = Mathf.Max(0f, _finalImageFadeOutDuration);
var canvasDur = Mathf.Max(0f, _canvasFadeOutDuration);
var seq = Sequence.Create(useUnscaledTime: true);
if (img != null && imgDur > 0f && imgFrom > 0.001f)
seq.Group(Tween.Alpha(img, new TweenSettings<float>
{
startValue = imgFrom,
endValue = 0f,
settings = new TweenSettings { duration = imgDur, ease = Ease.OutQuad, useUnscaledTime = true }
}));
else if (img != null) SetImageAlpha(img, 0f);
if (_cinematicCanvasGroup != null && canvasDur > 0f && canvasFrom > 0.001f)
{
_cinematicCanvasGroup.blocksRaycasts = false;
_cinematicCanvasGroup.interactable = false;
seq.Group(Tween.Alpha(_cinematicCanvasGroup, new TweenSettings<float>
{
startValue = canvasFrom,
endValue = 0f,
settings = new TweenSettings { duration = canvasDur, ease = Ease.OutQuad, useUnscaledTime = true }
}));
}
else if (_cinematicCanvasGroup != null)
{
_cinematicCanvasGroup.alpha = 0f;
_cinematicCanvasGroup.blocksRaycasts = false;
_cinematicCanvasGroup.interactable = false;
}
try
{
if (seq.isAlive)
await seq.ToUniTask(cancellationToken: token);
}
catch (OperationCanceledException)
{
if (img != null) SetImageAlpha(img, 0f);
if (_cinematicCanvasGroup != null) _cinematicCanvasGroup.alpha = 0f;
}
}
private static async UniTask FadeCanvasGroup(CanvasGroup group, float from, float to, float duration,
CancellationToken token)
{
if (group == null)
return;
if (duration <= 0f)
{
group.alpha = to;
return;
}
group.alpha = from;
var seq = Sequence.Create(useUnscaledTime: true)
.Group(Tween.Alpha(group, new TweenSettings<float>
{
startValue = from,
endValue = to,
settings = new TweenSettings { duration = duration, ease = Ease.OutQuad, useUnscaledTime = true }
}));
await seq.ToUniTask(cancellationToken: token);
}
private static async UniTask FadeImage(Image image, float from, float to, float duration,
CancellationToken token)
{
if (image == null)
return;
if (duration <= 0f)
{
SetImageAlpha(image, to);
return;
}
SetImageAlpha(image, from);
var seq = Sequence.Create(useUnscaledTime: true)
.Group(Tween.Alpha(image, new TweenSettings<float>
{
startValue = from,
endValue = to,
settings = new TweenSettings { duration = duration, ease = Ease.OutQuad, useUnscaledTime = true }
}));
await seq.ToUniTask(cancellationToken: token);
}
private static float GetImageAlpha(Image image)
{
if (image == null)
return 0f;
return image.color.a;
}
private static void SetImageAlpha(Image image, float alpha)
{
if (image == null)
return;
var c = image.color;
c.a = Mathf.Clamp01(alpha);
image.color = c;
}
private static Image GetMoreVisible(Image a, Image b)
{
var aa = GetImageAlpha(a);
var bb = GetImageAlpha(b);
return aa >= bb ? a : b;
}
[Inject]
public void Construct(EventCoordinator eventCoordinator, InputManager inputManager)
{
EventCoordinator = eventCoordinator;
InputManager = inputManager;
}
}
}