Files

44 lines
1.6 KiB
C#

using BriarQueen.Data.Identifiers;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using Cysharp.Threading.Tasks;
namespace BriarQueen.Game.Items.Environment.ChapterOne.Village
{
public class ChainLock : BaseItem
{
public override string InteractableName => "Locked Chain";
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Inspect;
public override async UniTask OnInteract(ItemDataSo item = null)
{
if (!CheckEmptyHands())
return;
if (item == null)
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(LevelInteractKey.PumphouseChain)));
return;
}
if (item.UniqueID != ItemIDs.Pickups[ItemKey.PumphouseKey])
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
return;
}
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(LevelInteractKey.UnlockedPumphouse)));
await Remove();
}
protected override UniTask OnRemoved()
{
SaveManager.SetLevelFlag(LevelFlag.PumpHouseOpened, true);
PlayerManager.RemoveItem(ItemIDs.Pickups[ItemKey.PumphouseKey]);
return UniTask.CompletedTask;
}
}
}