263 lines
7.4 KiB
C#
263 lines
7.4 KiB
C#
using System;
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using BriarQueen.Framework.Managers.Player.Data;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace BriarQueen.UI.Codex
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{
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[ExecuteAlways]
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public class CodexEntryButton : MonoBehaviour
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{
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private const float MIN_WIDTH = 300f;
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private const float MAX_WIDTH = 400f;
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private const float FIXED_HEIGHT = 70f;
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[SerializeField]
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private Button _button;
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[SerializeField]
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private Image _buttonBackgroundImage;
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[SerializeField]
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private Sprite _defaultSprite;
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[SerializeField]
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private Sprite _selectedSprite;
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[SerializeField]
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private TextMeshProUGUI _label;
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[SerializeField]
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private float _leftPadding = 24f;
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[SerializeField]
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private float _rightPadding = 24f;
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[SerializeField]
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private float _extraWidthSafety = 20f;
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[SerializeField]
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private float _autoSizeMinFontSize = 18f;
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[SerializeField]
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private bool _debugInEditor = true;
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private bool _defaultSpriteCachedFromImage;
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private string _lastText;
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private float _lastWidth = -1f;
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public CodexEntrySo Entry { get; private set; }
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private void Awake()
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{
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ResolveReferences();
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CacheDefaultSpriteFromImageIfNeeded();
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AddButtonListener();
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RefreshVisuals();
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ApplyCurrentBackground(false);
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}
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#if UNITY_EDITOR
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private void Update()
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{
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if (Application.isPlaying)
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return;
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if (_label == null)
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return;
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if (_lastText != _label.text)
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RefreshVisuals();
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}
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#endif
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private void OnEnable()
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{
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ResolveReferences();
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CacheDefaultSpriteFromImageIfNeeded();
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AddButtonListener();
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RefreshVisuals();
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ApplyCurrentBackground(false);
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}
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private void OnDestroy()
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{
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RemoveButtonListener();
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}
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private void OnValidate()
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{
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ResolveReferences();
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CacheDefaultSpriteFromImageIfNeeded();
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RefreshVisuals();
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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ApplyCurrentBackground(false);
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#endif
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}
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public event Action<CodexEntrySo> OnEntryClicked;
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public void Initialize(CodexEntrySo entry)
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{
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Entry = entry;
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ResolveReferences();
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CacheDefaultSpriteFromImageIfNeeded();
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if (_label != null)
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_label.text = entry != null ? entry.Title : string.Empty;
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RefreshVisuals();
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SetSelected(false);
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}
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public void SetSelected(bool selected)
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{
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ApplyCurrentBackground(selected);
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}
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private void HandleClicked()
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{
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if (Entry == null)
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return;
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OnEntryClicked?.Invoke(Entry);
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}
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private void RefreshVisuals()
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{
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ResizeToFitLabel();
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}
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private void ResizeToFitLabel()
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{
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if (_button == null || _label == null)
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return;
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var buttonRect = _button.GetComponent<RectTransform>();
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var labelRect = _label.rectTransform;
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if (buttonRect == null || labelRect == null)
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return;
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StretchLabelToButton(labelRect);
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_label.margin = new Vector4(_leftPadding, _label.margin.y, _rightPadding, _label.margin.w);
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_label.textWrappingMode = TextWrappingModes.NoWrap;
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_label.overflowMode = TextOverflowModes.Overflow;
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_label.enableAutoSizing = false;
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_label.ForceMeshUpdate();
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var preferredSize = _label.GetPreferredValues(_label.text, Mathf.Infinity, Mathf.Infinity);
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var desiredWidth = preferredSize.x + _leftPadding + _rightPadding + _extraWidthSafety;
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var targetWidth = Mathf.Clamp(desiredWidth, MIN_WIDTH, MAX_WIDTH);
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var needsAutoSizing = desiredWidth > MAX_WIDTH;
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if (needsAutoSizing)
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{
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_label.enableAutoSizing = true;
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_label.fontSizeMin = _autoSizeMinFontSize;
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_label.fontSizeMax = _label.fontSize;
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_label.overflowMode = TextOverflowModes.Truncate;
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}
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buttonRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, targetWidth);
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buttonRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, FIXED_HEIGHT);
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#if UNITY_EDITOR
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if (_debugInEditor && (!Mathf.Approximately(targetWidth, _lastWidth) || _lastText != _label.text))
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Debug.Log(
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$"[CodexEntryButton] '{_label.text}'\n" +
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$"Preferred: {preferredSize.x:F1} | Desired: {desiredWidth:F1} | Final: {targetWidth:F1}\n" +
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$"AutoSize: {needsAutoSizing}",
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this);
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#endif
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_lastText = _label.text;
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_lastWidth = targetWidth;
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LayoutRebuilder.ForceRebuildLayoutImmediate(buttonRect);
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_label.ForceMeshUpdate();
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}
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private void StretchLabelToButton(RectTransform labelRect)
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{
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labelRect.anchorMin = new Vector2(0f, 0f);
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labelRect.anchorMax = new Vector2(1f, 1f);
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labelRect.offsetMin = Vector2.zero;
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labelRect.offsetMax = Vector2.zero;
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labelRect.pivot = new Vector2(0.5f, 0.5f);
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}
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private void ResolveReferences()
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{
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if (_buttonBackgroundImage == null && _button != null)
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_buttonBackgroundImage = _button.GetComponent<Image>();
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}
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private void CacheDefaultSpriteFromImageIfNeeded()
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{
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if (_buttonBackgroundImage == null)
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return;
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if (_defaultSprite != null)
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return;
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if (_buttonBackgroundImage.sprite == null)
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return;
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_defaultSprite = _buttonBackgroundImage.sprite;
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_defaultSpriteCachedFromImage = true;
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}
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private void ApplyCurrentBackground(bool selected)
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{
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if (_buttonBackgroundImage == null)
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return;
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Sprite targetSprite = null;
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if (selected && _selectedSprite != null)
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targetSprite = _selectedSprite;
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else if (_defaultSprite != null)
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targetSprite = _defaultSprite;
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else if (_buttonBackgroundImage.sprite != null) targetSprite = _buttonBackgroundImage.sprite;
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if (targetSprite != null)
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{
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_buttonBackgroundImage.enabled = true;
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_buttonBackgroundImage.sprite = targetSprite;
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}
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else
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{
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Debug.LogWarning(
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"[CodexEntryButton] No default background sprite is available. " +
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"Assign _defaultSprite in the inspector or ensure the Image has a sprite on the prefab.",
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this);
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}
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}
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private void AddButtonListener()
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{
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if (_button == null)
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return;
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_button.onClick.RemoveListener(HandleClicked);
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_button.onClick.AddListener(HandleClicked);
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}
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private void RemoveButtonListener()
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{
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if (_button == null)
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return;
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_button.onClick.RemoveListener(HandleClicked);
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}
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}
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} |