Files
A-Fairytale-Gone-Bad-Briar-…/Assets/Scripts/Game/Cinematics/Scopes/CinematicScope.cs

20 lines
519 B
C#

using System.Collections.Generic;
using UnityEngine;
using VContainer;
using VContainer.Unity;
namespace BriarQueen.Game.Cinematics.Scopes
{
public class CinematicScope : LifetimeScope
{
[SerializeField]
private List<BaseCinematic> _cinematics;
protected override void Configure(IContainerBuilder builder)
{
if (_cinematics.Count > 0)
foreach (var component in _cinematics)
builder.RegisterComponent(component);
}
}
}