Files
A-Fairytale-Gone-Bad-Briar-…/Assets/Scripts/Game/Items/Environment/General/EnvironmentTrigger.cs

33 lines
996 B
C#

using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BriarQueen.Game.Items.Environment.General
{
public class EnvironmentTrigger : BaseItem
{
[Header("Interaction")]
[SerializeField]
private EnvironmentInteractKey _interactKey;
[SerializeField]
private bool _removeTrigger;
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Inspect;
public override async UniTask OnInteract(ItemDataSo item = null)
{
if (!CheckEmptyHands())
return;
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(_interactKey)));
if (_removeTrigger)
await Remove();
}
}
}