Files
A-Fairytale-Gone-Bad-Briar-…/Assets/Scripts/Framework/Managers/Player/Data/Codex/CodexTrigger.cs

40 lines
1.2 KiB
C#

using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.UI;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BriarQueen.Framework.Managers.Player.Data.Codex
{
public class CodexTrigger : BaseItem, ICodexTrigger
{
[Header("Codex")]
[SerializeField]
private CodexEntrySo _codexEntry;
[SerializeField]
private bool _removeTrigger;
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Inspect;
public override string InteractableName =>
!string.IsNullOrWhiteSpace(InteractableTooltip) ? InteractableTooltip : _codexEntry.Title;
public GameObject TriggerObject => GameObject;
public CodexEntrySo Entry => _codexEntry;
public bool RemoveTrigger => _removeTrigger;
public override async UniTask OnInteract(ItemDataSo item = null)
{
if (!CheckEmptyHands())
return;
PlayerManager.UnlockCodexEntry(_codexEntry);
if (_removeTrigger)
{
await Remove();
}
}
}
}