Files
A-Fairytale-Gone-Bad-Briar-…/Assets/Scripts/Game/Puzzles/ChapterOne/Fountain/FountainResetButton.cs

30 lines
689 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
namespace BriarQueen.Game.Puzzles.ChapterOne.Fountain
{
public class FountainResetButton : MonoBehaviour
{
[SerializeField]
private Button _resetButton;
[SerializeField]
private FountainGemBasePuzzle _fountainGemBasePuzzle;
protected void Start()
{
_resetButton.onClick.AddListener(OnResetClicked);
}
protected void OnDestroy()
{
_resetButton.onClick.RemoveListener(OnResetClicked);
}
private void OnResetClicked()
{
_fountainGemBasePuzzle.OnResetButtonPressed();
}
}
}