38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using BriarQueen.Data.Identifiers;
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using BriarQueen.Framework.Managers.Achievements.Data;
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using UnityEngine;
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namespace BriarQueen.Framework.Registries
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{
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[CreateAssetMenu(menuName = "Briar Queen/Registries/New Achievement Registry", fileName = "Achievement Registry")]
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public class AchievementRegistry : ScriptableObject
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{
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[SerializeField]
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private List<AchievementSo> _achievementSos;
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private Dictionary<AchievementID, AchievementSo> _achievementDictionary;
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private void EnsureInitialized()
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{
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if (_achievementDictionary != null)
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return;
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_achievementDictionary = _achievementSos.ToDictionary(achievement => achievement.Achievement,
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achievement => achievement);
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}
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public bool TryGetAchievement(AchievementID identifier, out AchievementSo achievement)
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{
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EnsureInitialized();
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return _achievementDictionary.TryGetValue(identifier, out achievement);
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}
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public IEnumerable<AchievementSo> GetAchievements()
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{
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EnsureInitialized();
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return _achievementDictionary.Values;
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}
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}
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} |