Refine UI stack and add Ashwick keypad puzzle

This commit is contained in:
2026-05-15 13:02:12 +01:00
parent 806cf80110
commit 58050abded
69 changed files with 17470 additions and 2752 deletions

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@@ -98,7 +98,7 @@ namespace BriarQueen.Data.IO.Saves
public enum LevelFlag
{
None = 0,
MarketGateOpen,
AshwickGateOpen,
MarketplaceFirstEntry,
}

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@@ -25,13 +25,9 @@ namespace BriarQueen.Data.Identifiers
{
None = 0,
ChapterOneArrivalRoad,
ChapterOneAshwickRidgeway,
ChapterOneAshwickOutskirts,
ChapterOneInsideBrokenDownCar,
ChapterOneAshwickMarketplace,
ChapterOneAshwickMournfall,
ChapterOneAshwickRavensQuill,
ChapterOneGloomedVeil,
ChapterOneAshwickWaxworks
ChapterOneAshwickOutskirtsKeypad,
}
public enum AssetItemKey

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@@ -0,0 +1,7 @@
using BriarQueen.Framework.Events.System;
using BriarQueen.Framework.Managers.UI.Base;
namespace BriarQueen.Framework.Events.UI
{
public record UIWindowStateChangedEvent(WindowType WindowType, bool IsOpen) : IEvent;
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1d8f895856a064fb09a7f2ec4393f686

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@@ -5,6 +5,7 @@ using BriarQueen.Framework.Events.Gameplay;
using BriarQueen.Framework.Events.Input;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.UI;
using BriarQueen.Framework.Managers.UI.Base;
using BriarQueen.Framework.Services.Game;
using UnityEngine;
using UnityEngine.InputSystem;
@@ -109,7 +110,7 @@ namespace BriarQueen.Framework.Managers.Input
if (_eventCoordinator != null)
{
_eventCoordinator.Unsubscribe<UIToggleHudEvent>(OnHudStateChanged);
_eventCoordinator.Unsubscribe<ToggleCodexEvent>(OnCodexStateChanged);
_eventCoordinator.Unsubscribe<UIWindowStateChangedEvent>(OnWindowStateChanged);
_eventCoordinator.Unsubscribe<ToggleToolScreenEvent>(OnToolScreenStateChanged);
_eventCoordinator.Unsubscribe<UIStackChangedEvent>(OnUIStackChanged);
}
@@ -158,7 +159,7 @@ namespace BriarQueen.Framework.Managers.Input
ApplyCursorModeForCurrentScheme();
_eventCoordinator.Subscribe<UIToggleHudEvent>(OnHudStateChanged);
_eventCoordinator.Subscribe<ToggleCodexEvent>(OnCodexStateChanged);
_eventCoordinator.Subscribe<UIWindowStateChangedEvent>(OnWindowStateChanged);
_eventCoordinator.Subscribe<ToggleToolScreenEvent>(OnToolScreenStateChanged);
_eventCoordinator.Subscribe<UIStackChangedEvent>(OnUIStackChanged);
@@ -422,9 +423,10 @@ namespace BriarQueen.Framework.Managers.Input
_hudHidden = !evt.Show;
}
private void OnCodexStateChanged(ToggleCodexEvent evt)
private void OnWindowStateChanged(UIWindowStateChangedEvent evt)
{
_codexShown = evt.Shown;
if (evt.WindowType == WindowType.CodexWindow)
_codexShown = evt.IsOpen;
}
private void OnToolScreenStateChanged(ToggleToolScreenEvent evt)
@@ -461,8 +463,8 @@ namespace BriarQueen.Framework.Managers.Input
{
if(_gameService.IsMainMenuSceneLoaded)
return;
_codexShown = !_codexShown;
_eventCoordinator?.Publish(new ToggleCodexEvent(_codexShown));
_eventCoordinator?.Publish(new ToggleCodexEvent(!_codexShown));
}
private void OnClick(InputAction.CallbackContext ctx)

View File

@@ -323,7 +323,7 @@ namespace BriarQueen.Framework.Managers.Interaction
if (candidate.sortingOrder != currentBest.sortingOrder)
return candidate.sortingOrder > currentBest.sortingOrder;
if (candidate.depth != currentBest.depth)
return candidate.depth > currentBest.depth;

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@@ -0,0 +1,10 @@
using Cysharp.Threading.Tasks;
namespace BriarQueen.Framework.Managers.UI.Base
{
public interface IUIOverlayHost
{
UniTask SuspendForOverlay();
UniTask ResumeFromOverlay();
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4424bf26f2b764c1ca63bc73d75470d6

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@@ -0,0 +1,9 @@
namespace BriarQueen.Framework.Managers.UI.Events
{
public enum SettingsOpenSource
{
Unknown,
PauseMenu,
MainMenu
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ed020edca638d4f1cbdf9b3468316efa

View File

@@ -2,5 +2,5 @@ using BriarQueen.Framework.Events.System;
namespace BriarQueen.Framework.Managers.UI.Events
{
public record UIToggleSettingsWindow(bool Show) : IEvent;
}
public record UIToggleSettingsWindow(bool Show, SettingsOpenSource Source = SettingsOpenSource.Unknown) : IEvent;
}

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Threading;
using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Coordinators.Events;
using BriarQueen.Framework.Events.UI;
@@ -34,6 +35,7 @@ namespace BriarQueen.Framework.Managers.UI
private readonly Dictionary<WindowType, IUIWindow> _windows = new();
private readonly Stack<IUIWindow> _windowStack = new();
private readonly SemaphoreSlim _windowTransitionGate = new(1, 1);
private bool _disposed;
@@ -43,6 +45,8 @@ namespace BriarQueen.Framework.Managers.UI
private IPopup _infoPopup;
private IPopup _tutorialPopup;
private IScreenFader _screenFader;
private IUIOverlayHost _mainMenuOverlayHost;
private IUIOverlayHost _activeSettingsOverlayHost;
[Inject]
public UIManager(
@@ -155,11 +159,33 @@ namespace BriarQueen.Framework.Managers.UI
_screenFader = screenFader;
}
public void RegisterMainMenuOverlayHost(IUIOverlayHost host)
{
_mainMenuOverlayHost = host;
}
public void UnregisterMainMenuOverlayHost(IUIOverlayHost host)
{
if (!ReferenceEquals(_mainMenuOverlayHost, host))
return;
if (ReferenceEquals(_activeSettingsOverlayHost, host))
_activeSettingsOverlayHost = null;
_mainMenuOverlayHost = null;
}
private IUIWindow GetWindow(WindowType windowType)
{
return _windows.TryGetValue(windowType, out var window) ? window : null;
}
public bool IsWindowOpen(WindowType windowType)
{
var target = GetWindow(windowType);
return target != null && _windowStack.Contains(target);
}
private async UniTask ApplyHudVisibility(bool visible)
{
if (_disposed || _hudContainer == null)
@@ -197,7 +223,7 @@ namespace BriarQueen.Framework.Managers.UI
private void ToggleSettingsWindow(UIToggleSettingsWindow eventData)
{
if (eventData.Show)
OpenWindow(WindowType.SettingsWindow);
OpenSettingsWindow(eventData.Source).Forget();
else
CloseWindow(WindowType.SettingsWindow);
}
@@ -208,9 +234,15 @@ namespace BriarQueen.Framework.Managers.UI
return;
if (eventData.Shown)
OpenWindow(WindowType.CodexWindow);
{
if (!IsWindowOpen(WindowType.CodexWindow))
OpenWindow(WindowType.CodexWindow);
}
else
CloseWindow(WindowType.CodexWindow);
{
if (IsWindowOpen(WindowType.CodexWindow))
CloseWindow(WindowType.CodexWindow);
}
}
private void OnCodexChangedEvent(CodexChangedEvent eventData)
@@ -300,32 +332,94 @@ namespace BriarQueen.Framework.Managers.UI
OpenWindowInternal(windowType).Forget();
}
private async UniTask OpenSettingsWindow(SettingsOpenSource source)
{
await _windowTransitionGate.WaitAsync();
try
{
if (_disposed)
return;
var window = GetWindow(WindowType.SettingsWindow);
if (window == null)
{
Debug.LogError("[UIManager] Window of type SettingsWindow not registered.");
return;
}
if (_windowStack.Contains(window))
return;
_activeSettingsOverlayHost = null;
var openingSettingsOverPause =
source == SettingsOpenSource.PauseMenu &&
ActiveWindow?.WindowType == WindowType.PauseMenuWindow &&
ActiveWindow is IUIOverlayHost;
var openingSettingsOverMainMenu =
source == SettingsOpenSource.MainMenu &&
_mainMenuOverlayHost != null;
if (openingSettingsOverPause)
{
_activeSettingsOverlayHost = (IUIOverlayHost)ActiveWindow;
await _activeSettingsOverlayHost.SuspendForOverlay();
}
else if (openingSettingsOverMainMenu)
{
_activeSettingsOverlayHost = _mainMenuOverlayHost;
await _activeSettingsOverlayHost.SuspendForOverlay();
}
else if (ActiveWindow != null)
{
await ActiveWindow.Hide();
}
_windowStack.Push(window);
await window.Show();
NotifyWindowStateChanged(window.WindowType, true);
NotifyUIStackChanged();
}
finally
{
_windowTransitionGate.Release();
}
}
private async UniTask OpenWindowInternal(WindowType windowType)
{
if (_disposed)
return;
var window = GetWindow(windowType);
if (window == null)
await _windowTransitionGate.WaitAsync();
try
{
Debug.LogError($"[UIManager] Window of type {windowType} not registered.");
return;
}
if (_disposed)
return;
if (ActiveWindow == window)
return;
if (ActiveWindow != null)
{
var window = GetWindow(windowType);
await ActiveWindow.Hide();
if (window == null)
{
Debug.LogError($"[UIManager] Window of type {windowType} not registered.");
return;
}
if (_windowStack.Contains(window))
return;
if (ActiveWindow != null)
await ActiveWindow.Hide();
_windowStack.Push(window);
await window.Show();
NotifyWindowStateChanged(window.WindowType, true);
NotifyUIStackChanged();
}
finally
{
_windowTransitionGate.Release();
}
_windowStack.Push(window);
await window.Show();
NotifyUIStackChanged();
}
public void CloseWindow(WindowType windowType)
@@ -335,27 +429,45 @@ namespace BriarQueen.Framework.Managers.UI
private async UniTask CloseWindowInternal(WindowType windowType)
{
if (_disposed || _windowStack.Count == 0)
return;
var target = GetWindow(windowType);
if (target == null)
return;
while (_windowStack.Count > 0)
await _windowTransitionGate.WaitAsync();
try
{
var current = _windowStack.Pop();
if (current != null)
await current.Hide();
if (_disposed || _windowStack.Count == 0)
return;
if (current == target)
break;
var target = GetWindow(windowType);
if (target == null || !_windowStack.Contains(target))
return;
while (_windowStack.Count > 0)
{
var current = _windowStack.Pop();
if (current != null)
{
await current.Hide();
NotifyWindowStateChanged(current.WindowType, false);
}
if (current == target)
break;
}
if (target.WindowType == WindowType.SettingsWindow && _activeSettingsOverlayHost != null)
{
await _activeSettingsOverlayHost.ResumeFromOverlay();
_activeSettingsOverlayHost = null;
}
else if (ActiveWindow != null)
{
await ActiveWindow.Show();
}
NotifyUIStackChanged();
}
finally
{
_windowTransitionGate.Release();
}
if (ActiveWindow != null)
await ActiveWindow.Show();
NotifyUIStackChanged();
}
public void CloseTopWindow()
@@ -380,18 +492,38 @@ namespace BriarQueen.Framework.Managers.UI
private async UniTask CloseTopWindowInternal()
{
if (_disposed || _windowStack.Count == 0)
return;
await _windowTransitionGate.WaitAsync();
try
{
if (_disposed || _windowStack.Count == 0)
return;
var top = _windowStack.Pop();
var top = _windowStack.Pop();
if (top != null)
await top.Hide();
if (top != null)
{
await top.Hide();
NotifyWindowStateChanged(top.WindowType, false);
}
if (ActiveWindow != null)
await ActiveWindow.Show();
if (top != null &&
top.WindowType == WindowType.SettingsWindow &&
_activeSettingsOverlayHost != null)
{
await _activeSettingsOverlayHost.ResumeFromOverlay();
_activeSettingsOverlayHost = null;
}
else if (ActiveWindow != null)
{
await ActiveWindow.Show();
}
NotifyUIStackChanged();
NotifyUIStackChanged();
}
finally
{
_windowTransitionGate.Release();
}
}
public void ResetUIState()
@@ -401,44 +533,71 @@ namespace BriarQueen.Framework.Managers.UI
public async UniTask ResetUIStateAsync()
{
while (_windowStack.Count > 0)
await _windowTransitionGate.WaitAsync();
try
{
var window = _windowStack.Pop();
if (window != null)
var shouldResumeSettingsHost = false;
while (_windowStack.Count > 0)
{
var window = _windowStack.Pop();
if (window == null)
continue;
if (window.WindowType == WindowType.SettingsWindow && _activeSettingsOverlayHost != null)
shouldResumeSettingsHost = true;
try
{
await window.Hide();
NotifyWindowStateChanged(window.WindowType, false);
}
catch
{
}
}
}
if (_tutorialPopup != null)
if (shouldResumeSettingsHost)
{
try
{
await _activeSettingsOverlayHost.ResumeFromOverlay();
}
catch
{
}
}
_activeSettingsOverlayHost = null;
if (_tutorialPopup != null)
{
try
{
await _tutorialPopup.Hide();
}
catch
{
}
}
if (_infoPopup != null)
{
try
{
await _infoPopup.Hide();
}
catch
{
}
}
NotifyUIStackChanged();
}
finally
{
try
{
await _tutorialPopup.Hide();
}
catch
{
}
_windowTransitionGate.Release();
}
if (_infoPopup != null)
{
try
{
await _infoPopup.Hide();
}
catch
{
}
}
NotifyUIStackChanged();
}
private void ResetUIStateHard()
@@ -462,11 +621,18 @@ namespace BriarQueen.Framework.Managers.UI
faderComponent.gameObject.SetActive(false);
_windowStack.Clear();
_activeSettingsOverlayHost = null;
_mainMenuOverlayHost = null;
}
private void NotifyUIStackChanged()
{
_eventCoordinator.Publish(new UIStackChangedEvent(_windowStack.Count > 0));
}
private void NotifyWindowStateChanged(WindowType windowType, bool isOpen)
{
_eventCoordinator.Publish(new UIWindowStateChangedEvent(windowType, isOpen));
}
}
}

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@@ -14,7 +14,7 @@ using VContainer;
namespace BriarQueen.Game.Items.HoverZones
{
public class InteractZone : MonoBehaviour, IInteractable
public class TransitionZone : MonoBehaviour, IInteractable
{
[Header("Level Setup")]
[SerializeField]

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@@ -0,0 +1,57 @@
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Game.Items.HoverZones;
using BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace BriarQueen.Game.Levels.ChapterOne.Ashwick
{
public class AshwickOutskirts : BaseLevel
{
[Header("Background")]
[SerializeField]
private Image _background;
[SerializeField]
private Sprite _backgroundOpenSprite;
[Header("Keypad Puzzle")]
[SerializeField]
private AshwickGate _ashwickGate;
[SerializeField]
private TransitionZone _keypadZone;
[SerializeField]
private TransitionZone _nextLevelZone;
private Sprite _defaultSprite;
protected async override UniTask PostLoadInternal()
{
if (SaveManager.GetLevelFlag(LevelFlag.AshwickGateOpen))
{
_background.sprite = _backgroundOpenSprite;
_nextLevelZone.Unlock();
await DestructionService.Destroy(_ashwickGate.gameObject);
await DestructionService.Destroy(_keypadZone.gameObject);
}
}
public async UniTask OpenGate()
{
EventCoordinator.PublishImmediate(new FadeEvent(false));
_background.sprite = _backgroundOpenSprite;
_nextLevelZone.Unlock();
await DestructionService.Destroy(_ashwickGate.gameObject);
await DestructionService.Destroy(_keypadZone.gameObject);
SaveManager.SetLevelFlag(LevelFlag.AshwickGateOpen, true);
EventCoordinator.PublishImmediate(new FadeEvent(true));
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b17e98637f5042b4b70962875c373f5f
timeCreated: 1778704389

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@@ -0,0 +1,24 @@
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
{
public class AshwickGate : BaseItem
{
[SerializeField] private AshwickGateKeypadPuzzle _keypadPuzzle;
public override string InteractableName => "Iron Gate";
public override UniTask OnInteract(ItemDataSo item = null)
{
if (!CheckEmptyHands())
return UniTask.CompletedTask;
_keypadPuzzle?.Open();
return UniTask.CompletedTask;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b7b31f5b3d0844359def22f68ccea856
timeCreated: 1778781649

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@@ -0,0 +1,393 @@
using System;
using System.Threading;
using BriarQueen.Data.Identifiers;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Effects;
using BriarQueen.Framework.Events.Save;
using BriarQueen.Framework.Managers.Interaction;
using BriarQueen.Framework.Services.Puzzles.Base;
using BriarQueen.Game.Levels.ChapterOne.Ashwick;
using Cysharp.Threading.Tasks;
using MemoryPack;
using PrimeTween;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using VContainer;
namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
{
[MemoryPackable]
public partial class AshwickGateKeypadPuzzleState
{
public string Digits;
}
public class AshwickGateKeypadPuzzle : BasePuzzle, IPuzzleStateful
{
private const string CorrectCode = "312";
private const int RequiredDigits = 3;
[Header("Scene References")]
[SerializeField] private AshwickOutskirts _outskirts;
[SerializeField] private CanvasGroup _panelGroup;
[SerializeField] private TMP_InputField _displayField;
[SerializeField] private UILightGlow _statusGlow;
[SerializeField] private GraphicRaycaster _graphicRaycaster;
[SerializeField] private Button _closeButton;
[SerializeField] private Button[] _digitButtons = new Button[9];
[Header("Light Colors")]
[SerializeField] private Color _incorrectGlowColor = new(0.85f, 0.2f, 0.2f, 1f);
[SerializeField] private Color _correctGlowColor = new(0.2f, 0.85f, 0.35f, 1f);
[Header("Timing")]
[SerializeField] private float _feedbackDuration = 0.35f;
[SerializeField] private TweenSettings _panelFadeTweenSettings = new()
{
duration = 1.5f,
ease = Ease.OutQuad,
useUnscaledTime = true
};
private readonly UnityAction[] _digitCallbacks = new UnityAction[9];
private InteractManager _interactManager;
private CancellationTokenSource _panelCts;
private Sequence _panelSequence;
private string _currentDigits = string.Empty;
private bool _isCompleted;
private bool _isEvaluating;
private bool _isOpen;
private bool _raycasterRegistered;
public override string PuzzleID => PuzzleIdentifiers.AllPuzzles[PuzzleKey.AshwickMarketGate];
public bool IsCompleted => _isCompleted || SaveManager.GetLevelFlag(LevelFlag.AshwickGateOpen);
[Inject]
public void ConstructKeypad(InteractManager interactManager)
{
_interactManager = interactManager;
}
private void Awake()
{
if (_displayField != null)
{
_displayField.readOnly = true;
_displayField.text = string.Empty;
}
BindButtons();
SetPanelState(0f, false, false);
SyncDisplay();
}
private void OnDestroy()
{
UnbindButtons();
TryUnregisterRaycaster();
CancelPanelTween();
}
public override UniTask PostLoad()
{
_isCompleted = SaveManager.GetLevelFlag(LevelFlag.AshwickGateOpen);
_isOpen = false;
_isEvaluating = false;
SetPanelState(0f, false, false);
SyncDisplay();
_statusGlow?.TurnOff().Forget();
return UniTask.CompletedTask;
}
public override UniTask CompletePuzzle()
{
return CompletePuzzleInternal();
}
public void Open()
{
OpenInternal().Forget();
}
public void Close()
{
CloseInternal(requestSave: true).Forget();
}
public UniTask<byte[]> CaptureState()
{
var state = new AshwickGateKeypadPuzzleState
{
Digits = IsCompleted ? string.Empty : _currentDigits
};
return UniTask.FromResult(MemoryPackSerializer.Serialize(state));
}
public UniTask RestoreState(byte[] state)
{
_isCompleted = SaveManager.GetLevelFlag(LevelFlag.AshwickGateOpen);
_currentDigits = string.Empty;
if (!_isCompleted && state is { Length: > 0 })
{
var restored = MemoryPackSerializer.Deserialize<AshwickGateKeypadPuzzleState>(state);
_currentDigits = restored?.Digits ?? string.Empty;
if (_currentDigits.Length > RequiredDigits)
_currentDigits = _currentDigits[..RequiredDigits];
}
SyncDisplay();
return UniTask.CompletedTask;
}
private async UniTask CompletePuzzleInternal()
{
if (IsCompleted || _outskirts == null)
return;
_isCompleted = true;
_currentDigits = string.Empty;
SyncDisplay();
SaveManager.SetPuzzleCompleted(PuzzleKey.AshwickMarketGate, true, requestSave: false);
await CloseInternal(requestSave: false);
await _outskirts.OpenGate();
}
private async UniTaskVoid OpenInternal()
{
if (IsCompleted || _isEvaluating || _isOpen)
return;
_isOpen = true;
ResetPanelTween();
SetPanelState(0f, false, true);
SyncDisplay();
TryRegisterRaycaster();
_statusGlow?.TurnOff().Forget();
try
{
_panelSequence = Sequence.Create(useUnscaledTime: true)
.Group(Tween.Alpha(_panelGroup, new TweenSettings<float>
{
startValue = 0f,
endValue = 1f,
settings = _panelFadeTweenSettings
}));
await _panelSequence.ToUniTask(cancellationToken: _panelCts.Token);
}
catch (OperationCanceledException)
{
return;
}
finally
{
_panelSequence = default;
}
SetPanelState(1f, true, true);
}
private async UniTask CloseInternal(bool requestSave)
{
if (!_isOpen)
return;
_isOpen = false;
ResetPanelTween();
if (_panelGroup != null)
{
_panelGroup.interactable = false;
_panelGroup.blocksRaycasts = true;
}
try
{
_panelSequence = Sequence.Create(useUnscaledTime: true)
.Group(Tween.Alpha(_panelGroup, new TweenSettings<float>
{
startValue = _panelGroup != null ? _panelGroup.alpha : 0f,
endValue = 0f,
settings = _panelFadeTweenSettings
}));
await _panelSequence.ToUniTask(cancellationToken: _panelCts.Token);
}
catch (OperationCanceledException)
{
return;
}
finally
{
_panelSequence = default;
}
SetPanelState(0f, false, false);
TryUnregisterRaycaster();
if (requestSave)
EventCoordinator.PublishImmediate(new RequestGameSaveEvent());
}
private void OnDigitPressed(int digit)
{
if (_isEvaluating || IsCompleted || !_isOpen || _currentDigits.Length >= RequiredDigits)
return;
_currentDigits += digit.ToString();
SyncDisplay();
if (_currentDigits.Length == RequiredDigits)
EvaluateCode().Forget();
}
private async UniTaskVoid EvaluateCode()
{
_isEvaluating = true;
if (_panelGroup != null)
_panelGroup.interactable = false;
if (_currentDigits == CorrectCode)
{
if (_statusGlow != null)
{
_statusGlow.SetLightColor(_correctGlowColor);
await _statusGlow.TurnOn();
}
await CompletePuzzleInternal();
}
else
{
if (_statusGlow != null)
{
_statusGlow.SetLightColor(_incorrectGlowColor);
await _statusGlow.TurnOn();
}
_currentDigits = string.Empty;
SyncDisplay();
if (_statusGlow != null)
await _statusGlow.TurnOff();
if (_isOpen && _panelGroup != null)
_panelGroup.interactable = true;
}
_isEvaluating = false;
}
private void BindButtons()
{
for (var i = 0; i < _digitButtons.Length; i++)
{
var button = _digitButtons[i];
if (button == null)
continue;
var digit = i + 1;
_digitCallbacks[i] = () => OnDigitPressed(digit);
button.onClick.AddListener(_digitCallbacks[i]);
}
if (_closeButton != null)
_closeButton.onClick.AddListener(Close);
}
private void UnbindButtons()
{
for (var i = 0; i < _digitButtons.Length; i++)
{
var button = _digitButtons[i];
if (button == null || _digitCallbacks[i] == null)
continue;
button.onClick.RemoveListener(_digitCallbacks[i]);
_digitCallbacks[i] = null;
}
if (_closeButton != null)
_closeButton.onClick.RemoveListener(Close);
}
private void SyncDisplay()
{
if (_displayField == null)
return;
_displayField.text = _currentDigits;
}
private void SetPanelState(float alpha, bool interactable, bool blocksRaycasts)
{
if (_panelGroup == null)
return;
_panelGroup.alpha = alpha;
_panelGroup.interactable = interactable;
_panelGroup.blocksRaycasts = blocksRaycasts;
}
private void ResetPanelTween()
{
CancelPanelTween();
_panelCts = new CancellationTokenSource();
}
private void CancelPanelTween()
{
if (_panelSequence.isAlive)
_panelSequence.Stop();
if (_panelCts != null)
{
try
{
_panelCts.Cancel();
}
catch
{
}
_panelCts.Dispose();
_panelCts = null;
}
}
private void TryRegisterRaycaster()
{
if (_raycasterRegistered || _interactManager == null || _graphicRaycaster == null)
return;
_interactManager.AddUIRaycaster(_graphicRaycaster);
_interactManager.SetExclusiveRaycaster(_graphicRaycaster);
_raycasterRegistered = true;
}
private void TryUnregisterRaycaster()
{
if (!_raycasterRegistered || _interactManager == null || _graphicRaycaster == null)
return;
_interactManager.RemoveUIRaycaster(_graphicRaycaster);
_interactManager.ClearExclusiveRaycaster();
_raycasterRegistered = false;
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 229b8c87b487340b8b0a02349675f70c

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 9afe762158da4f8c8bb8a1bcb98d62b1
timeCreated: 1778242706

View File

@@ -1,26 +0,0 @@
using System.Linq;
using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using Cysharp.Threading.Tasks;
namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow.GatePuzzle
{
public class AshwickGate : BaseItem
{
public override UniTask OnInteract(ItemDataSo item = null)
{
var codex = PlayerManager.GetDiscoveredCodexEntriesByType(CodexType.PuzzleClue);
if (codex.Any(x => x.UniqueID == CodexEntryIDs.Get(ClueEntryID.AshwickMarketGate)))
{
EventCoordinator.Publish(new DisplayInteractEvent($"The note said to use the lights."));
return UniTask.CompletedTask;
}
EventCoordinator.Publish(new DisplayInteractEvent($"It's locked."));
return UniTask.CompletedTask;
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 1bc3c6697e5b4c029e807116f930e9a3
timeCreated: 1778247353

View File

@@ -1,167 +0,0 @@
using BriarQueen.Data.Identifiers;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Effects;
using BriarQueen.Framework.Events.Save;
using BriarQueen.Framework.Services.Puzzles.Base;
using BriarQueen.Game.Items.HoverZones;
using Cysharp.Threading.Tasks;
using MemoryPack;
using UnityEngine;
namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow.GatePuzzle
{
public class AshwickMarketGatePuzzle : BasePuzzle, IPuzzleStateful
{
[Header("Lights")]
[SerializeField]
private StreetlightGlow _leftLight;
[SerializeField]
private StreetlightGlow _rightLight;
[Header("Solution")]
[SerializeField]
private StreetlightGlowState _leftLightRequiredState = StreetlightGlowState.Blue;
[SerializeField]
private StreetlightGlowState _rightLightRequiredState = StreetlightGlowState.Blue;
[Header("Gate")]
[SerializeField]
private UIDissolveImage _gateImage;
[Header("Transition")]
[SerializeField]
private InteractZone _marketplaceZone;
private bool _isCompleted;
private bool _isCompleting;
public override string PuzzleID => PuzzleIdentifiers.AllPuzzles[PuzzleKey.AshwickMarketGate];
public bool IsCompleted => _isCompleted;
public override UniTask PostLoad()
{
_leftLight?.Initialize(this);
_rightLight?.Initialize(this);
return UniTask.CompletedTask;
}
public async UniTask EvaluateCompletion()
{
if (_isCompleted || _isCompleting)
{
return;
}
if (!CheckComplete())
{
return;
}
await CompletePuzzle();
}
public override async UniTask CompletePuzzle()
{
if (_isCompleted || _isCompleting)
{
return;
}
_isCompleting = true;
try
{
_isCompleted = true;
_leftLight?.Lock();
_rightLight?.Lock();
_marketplaceZone.gameObject.SetActive(true);
SaveManager.SetPuzzleCompleted(PuzzleKey.AshwickMarketGate, true, false);
SaveManager.SetLevelFlag(LevelFlag.MarketGateOpen, true, false);
EventCoordinator.PublishImmediate(new RequestGameSaveEvent());
if (_gateImage != null)
{
await _gateImage.DissolveOutAndDestroy();
}
}
finally
{
_isCompleting = false;
}
}
public bool CheckComplete()
{
if (_leftLight == null || _rightLight == null)
{
return false;
}
return _leftLight.CurrentState == _leftLightRequiredState &&
_rightLight.CurrentState == _rightLightRequiredState;
}
public UniTask<byte[]> CaptureState()
{
var payload = new AshwickMarketGatePuzzleStatePayload
{
LeftLightState = _leftLight != null ? _leftLight.CurrentState : StreetlightGlowState.Off,
RightLightState = _rightLight != null ? _rightLight.CurrentState : StreetlightGlowState.Off,
IsCompleted = _isCompleted
};
return UniTask.FromResult(MemoryPackSerializer.Serialize(payload));
}
public async UniTask RestoreState(byte[] state)
{
var isMarkedComplete = SaveManager.CurrentSave?.PersistentVariables?.Game
?.IsPuzzleCompleted(PuzzleKey.AshwickMarketGate) == true;
var payload = new AshwickMarketGatePuzzleStatePayload
{
LeftLightState = StreetlightGlowState.Off,
RightLightState = StreetlightGlowState.Off,
IsCompleted = isMarkedComplete
};
if (state is { Length: > 0 })
{
payload = MemoryPackSerializer.Deserialize<AshwickMarketGatePuzzleStatePayload>(state);
payload.IsCompleted |= isMarkedComplete;
}
if (_leftLight != null)
{
await _leftLight.SetState(payload.LeftLightState, false);
}
if (_rightLight != null)
{
await _rightLight.SetState(payload.RightLightState, false);
}
if (!payload.IsCompleted)
{
_isCompleted = false;
_leftLight?.Unlock();
_rightLight?.Unlock();
return;
}
_isCompleted = true;
_leftLight?.Lock();
_rightLight?.Lock();
if (_gateImage != null && DestructionService != null)
{
await DestructionService.Destroy(_gateImage.gameObject);
}
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 701653a82bc1487d8aff6ea83a9abaeb
timeCreated: 1778243473

View File

@@ -1,12 +0,0 @@
using MemoryPack;
namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow.GatePuzzle
{
[MemoryPackable]
public partial struct AshwickMarketGatePuzzleStatePayload
{
public StreetlightGlowState LeftLightState;
public StreetlightGlowState RightLightState;
public bool IsCompleted;
}
}

View File

@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: de15a1ddef77473cb145cd59500cde71

View File

@@ -1,181 +0,0 @@
using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Effects;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow.GatePuzzle
{
public enum StreetlightGlowState
{
Off = 0,
Red = 1,
Orange = 2,
Green = 3,
Blue = 4
}
public class StreetlightGlow : BaseItem
{
[Header("Puzzle")]
[SerializeField]
private AshwickMarketGatePuzzle _puzzle;
[Header("Light")]
[SerializeField]
private UILightGlow _light;
[SerializeField]
private float _changeDuration = 0.25f;
[SerializeField]
private float _activeIntensity = 1.5f;
[Header("Colours")]
[SerializeField]
private Color _red = new(0.872f, 0.08f, 0.1704798f, 1f);
[SerializeField]
private Color _orange = new(0.8666667f, 0.5109999f, 0f, 1f);
[SerializeField]
private Color _green = new(0.12f, 0.865f, 0.1f, 1f);
[SerializeField]
private Color _blue = new(0.1490196f, 0.6001954f, 1f, 1f);
private bool _isChanging;
private StreetlightGlowState _currentState = StreetlightGlowState.Off;
public StreetlightGlowState CurrentState => _currentState;
public override string InteractableName
{
get
{
if (_isLocked)
{
return string.Empty;
}
return _currentState == StreetlightGlowState.Off
? "Turn On"
: "Switch Colour";
}
}
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Interact;
public void Initialize(AshwickMarketGatePuzzle puzzle)
{
if (_puzzle == null)
{
_puzzle = puzzle;
}
SetState(_currentState, false).Forget();
}
public override async UniTask OnInteract(ItemDataSo item = null)
{
if (item != null)
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
return;
}
if (_isLocked || _isChanging)
{
return;
}
if (!CheckEmptyHands())
{
return;
}
await CycleNext();
if (_puzzle != null)
{
await _puzzle.EvaluateCompletion();
}
}
public async UniTask SetState(StreetlightGlowState state, bool animate)
{
_currentState = state;
if (_light == null)
{
return;
}
var targetColor = GetColorForState(state);
var targetIntensity = state == StreetlightGlowState.Off ? 0f : _activeIntensity;
if (!animate)
{
_light.SetLightColor(targetColor);
_light.SetIntensity(targetIntensity);
return;
}
_isChanging = true;
try
{
await _light.TweenTo(targetColor, targetIntensity, _changeDuration);
}
finally
{
_isChanging = false;
}
}
public void Lock()
{
_isLocked = true;
}
public void Unlock()
{
_isLocked = false;
}
public Color GetCurrentColor()
{
return GetColorForState(_currentState);
}
private UniTask CycleNext()
{
var nextState = _currentState switch
{
StreetlightGlowState.Off => StreetlightGlowState.Red,
StreetlightGlowState.Red => StreetlightGlowState.Green,
StreetlightGlowState.Green => StreetlightGlowState.Orange,
StreetlightGlowState.Orange => StreetlightGlowState.Blue,
StreetlightGlowState.Blue => StreetlightGlowState.Off,
_ => StreetlightGlowState.Off
};
return SetState(nextState, true);
}
private Color GetColorForState(StreetlightGlowState state)
{
return state switch
{
StreetlightGlowState.Red => _red,
StreetlightGlowState.Orange => _orange,
StreetlightGlowState.Green => _green,
StreetlightGlowState.Blue => _blue,
_ => Color.black
};
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 74c68ae5d328428f87e9fb87424df340
timeCreated: 1778242706

View File

@@ -341,12 +341,10 @@ namespace BriarQueen.UI.Codex
if (_canvasGroup != null)
{
_canvasGroup.blocksRaycasts = false;
_canvasGroup.blocksRaycasts = true;
_canvasGroup.interactable = false;
}
TryUnregisterRaycaster();
_windowSequence = Sequence.Create(useUnscaledTime: true)
.Group(Tween.Alpha(_backgroundGroup, new TweenSettings<float>
{
@@ -375,6 +373,7 @@ namespace BriarQueen.UI.Codex
_canvasGroup.interactable = false;
}
TryUnregisterRaycaster();
gameObject.SetActive(false);
Debug.Log($"[CodexWindow] Codex Window Hide Complete.");
}
@@ -1276,4 +1275,4 @@ namespace BriarQueen.UI.Codex
private enum LeftPanelState { Categories, Locations, Entries }
}
}
}

View File

@@ -4,6 +4,8 @@ using BriarQueen.Framework.Coordinators.Events;
using BriarQueen.Framework.Effects;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Input;
using BriarQueen.Framework.Managers.UI;
using BriarQueen.Framework.Managers.UI.Base;
using BriarQueen.Framework.Managers.UI.Events;
using BriarQueen.Framework.Services.Game;
using BriarQueen.Game.Effects;
@@ -19,7 +21,7 @@ using VContainer;
namespace BriarQueen.UI.Menus
{
public class MainMenuWindow : MonoBehaviour
public class MainMenuWindow : MonoBehaviour, IUIOverlayHost
{
[Header("Intro Screen")]
[SerializeField]
@@ -38,9 +40,9 @@ namespace BriarQueen.UI.Menus
[FormerlySerializedAs("_mainMenuWindowCanvasGroup")]
private CanvasGroup _mainMenuGroup;
[Header("Buttons")]
[Header("Display")]
[SerializeField]
private CanvasGroup _buttonsGroup;
private CanvasGroup _displayGroup;
[SerializeField]
private AnimatedSelectionButtonGroup _mainMenuSelectionGroup;
@@ -93,6 +95,14 @@ namespace BriarQueen.UI.Menus
useUnscaledTime = true
};
[SerializeField]
private TweenSettings _settingsOverlayTweenSettings = new()
{
duration = 0.25f,
ease = Ease.OutQuad,
useUnscaledTime = true
};
[SerializeField]
private TweenSettings _pressStartPulseTweenSettings = new()
{
@@ -106,23 +116,31 @@ namespace BriarQueen.UI.Menus
private float _pressStartPulseMinimumAlpha = 0.25f;
private CancellationTokenSource _introCts;
private CancellationTokenSource _settingsOverlayCts;
private CancellationTokenSource _selectSaveCts;
private EventCoordinator _eventCoordinator;
private GameService _gameService;
private InputManager _inputManager;
private UIManager _uiManager;
private Sequence _pressStartFadeSequence;
private Sequence _pressStartPulseSequence;
private Sequence _settingsOverlaySequence;
private Sequence _selectSaveSequence;
private bool _introFinished;
private bool _introTransitioning;
[Inject]
public void Construct(GameService gameService, EventCoordinator eventCoordinator, InputManager inputManager)
public void Construct(
GameService gameService,
EventCoordinator eventCoordinator,
InputManager inputManager,
UIManager uiManager)
{
_gameService = gameService;
_eventCoordinator = eventCoordinator;
_inputManager = inputManager;
_uiManager = uiManager;
}
private void Awake()
@@ -139,6 +157,7 @@ namespace BriarQueen.UI.Menus
private void OnEnable()
{
BindButtons();
_uiManager?.RegisterMainMenuOverlayHost(this);
_eventCoordinator?.PublishImmediate(new UIToggleHudEvent(false));
_inputManager?.BindSubmitForStart(OnIntroSubmit);
@@ -164,22 +183,27 @@ namespace BriarQueen.UI.Menus
private void OnDisable()
{
UnbindButtons();
_uiManager?.UnregisterMainMenuOverlayHost(this);
_inputManager?.ResetSubmitBind(OnIntroSubmit);
_eventCoordinator?.Unsubscribe<UIBackRequestedEvent>(OnBackRequested);
StopIntroTweens();
StopSettingsOverlayTween();
StopSelectSaveTween();
}
private void OnDestroy()
{
_uiManager?.UnregisterMainMenuOverlayHost(this);
if (_selectSaveWindow != null)
{
_selectSaveWindow.OnCloseWindow -= CloseSelectSaveWindow;
}
StopIntroTweens();
StopSettingsOverlayTween();
StopSelectSaveTween();
}
@@ -386,7 +410,7 @@ namespace BriarQueen.UI.Menus
private void OnSettingsClicked()
{
_eventCoordinator?.PublishImmediate(new UIToggleSettingsWindow(true));
_eventCoordinator?.PublishImmediate(new UIToggleSettingsWindow(true, SettingsOpenSource.MainMenu));
}
private void OnQuitClicked()
@@ -432,9 +456,9 @@ namespace BriarQueen.UI.Menus
endValue = 1f,
settings = _selectSaveTweenSettings
}))
.Group(Tween.Alpha(_buttonsGroup, new TweenSettings<float>
.Group(Tween.Alpha(_displayGroup, new TweenSettings<float>
{
startValue = _buttonsGroup.alpha,
startValue = _displayGroup.alpha,
endValue = 0f,
settings = _selectSaveTweenSettings
}));
@@ -483,9 +507,9 @@ namespace BriarQueen.UI.Menus
endValue = 0f,
settings = _selectSaveTweenSettings
}))
.Group(Tween.Alpha(_buttonsGroup, new TweenSettings<float>
.Group(Tween.Alpha(_displayGroup, new TweenSettings<float>
{
startValue = _buttonsGroup.alpha,
startValue = _displayGroup.alpha,
endValue = 1f,
settings = _selectSaveTweenSettings
}));
@@ -544,6 +568,19 @@ namespace BriarQueen.UI.Menus
CancelAndDispose(ref _selectSaveCts);
}
private void ResetSettingsOverlayCtsAndCancelRunning()
{
StopSequence(ref _settingsOverlaySequence);
CancelAndDispose(ref _settingsOverlayCts);
_settingsOverlayCts = new CancellationTokenSource();
}
private void StopSettingsOverlayTween()
{
StopSequence(ref _settingsOverlaySequence);
CancelAndDispose(ref _settingsOverlayCts);
}
private static void StopSequence(ref Sequence sequence)
{
if (sequence.isAlive)
@@ -597,5 +634,67 @@ namespace BriarQueen.UI.Menus
group.interactable = inputEnabled;
group.blocksRaycasts = inputEnabled;
}
public async UniTask SuspendForOverlay()
{
if (_mainMenuGroup == null)
return;
ResetSettingsOverlayCtsAndCancelRunning();
SetCanvasGroupInteractivity(_mainMenuGroup, false);
try
{
_settingsOverlaySequence = Sequence.Create(useUnscaledTime: true)
.Group(Tween.Alpha(_displayGroup, new TweenSettings<float>
{
startValue = _displayGroup.alpha,
endValue = 0f,
settings = _settingsOverlayTweenSettings
}));
await _settingsOverlaySequence.ToUniTask(cancellationToken: _settingsOverlayCts.Token);
}
catch (OperationCanceledException)
{
return;
}
finally
{
_settingsOverlaySequence = default;
}
}
public async UniTask ResumeFromOverlay()
{
if (_mainMenuGroup == null)
return;
ResetSettingsOverlayCtsAndCancelRunning();
try
{
_settingsOverlaySequence = Sequence.Create(useUnscaledTime: true)
.Group(Tween.Alpha(_displayGroup, new TweenSettings<float>
{
startValue = _displayGroup.alpha,
endValue = 1f,
settings = _settingsOverlayTweenSettings
}));
await _settingsOverlaySequence.ToUniTask(cancellationToken: _settingsOverlayCts.Token);
}
catch (OperationCanceledException)
{
return;
}
finally
{
_settingsOverlaySequence = default;
}
SetCanvasGroupInteractivity(_mainMenuGroup, true);
_mainMenuSelectionGroup?.SelectIndex(1, true);
}
}
}
}

View File

@@ -20,7 +20,7 @@ using VContainer;
namespace BriarQueen.UI.Menus
{
public class PauseMenuWindow : MonoBehaviour, IUIWindow
public class PauseMenuWindow : MonoBehaviour, IUIWindow, IUIOverlayHost
{
[Header("Root UI")]
[SerializeField] private CanvasGroup _canvasGroup;
@@ -186,11 +186,8 @@ namespace BriarQueen.UI.Menus
{
StopAndResetCancellation();
_canvasGroup.blocksRaycasts = false;
_canvasGroup.blocksRaycasts = true;
_canvasGroup.interactable = false;
TryUnregisterRaycaster();
try
{
@@ -212,9 +209,46 @@ namespace BriarQueen.UI.Menus
_canvasGroup.blocksRaycasts = false;
_canvasGroup.interactable = false;
TryUnregisterRaycaster();
gameObject.SetActive(false);
}
public async UniTask SuspendForOverlay()
{
StopAndResetCancellation();
_buttonsGroup.blocksRaycasts = false;
_buttonsGroup.interactable = false;
try
{
await FadeGroup(_buttonsGroup, 0f, _buttonFadeSettings, _cts.Token);
}
catch (OperationCanceledException)
{
return;
}
}
public async UniTask ResumeFromOverlay()
{
StopAndResetCancellation();
_buttonsGroup.blocksRaycasts = true;
_buttonsGroup.interactable = true;
try
{
await FadeGroup(_buttonsGroup, 1f, _buttonFadeSettings, _cts.Token);
}
catch (OperationCanceledException)
{
return;
}
SelectDefault();
}
// ── DI ────────────────────────────────────────────────────────
[Inject]
@@ -299,7 +333,7 @@ namespace BriarQueen.UI.Menus
private void OnSettingsClicked(UnderlineButton _)
{
_eventCoordinator?.Publish(new UIToggleSettingsWindow(true));
_eventCoordinator?.Publish(new UIToggleSettingsWindow(true, SettingsOpenSource.PauseMenu));
}
private void OnExitClicked(UnderlineButton _)
@@ -430,4 +464,4 @@ namespace BriarQueen.UI.Menus
_cts = new CancellationTokenSource();
}
}
}
}

View File

@@ -306,10 +306,8 @@ namespace BriarQueen.UI.Menus
StopAndResetCancellation();
_confirmUnappliedChangesWindow?.CloseImmediate();
_canvasGroup.blocksRaycasts = false;
_canvasGroup.blocksRaycasts = true;
_canvasGroup.interactable = false;
TryUnregisterRaycaster();
try
{
@@ -345,6 +343,10 @@ namespace BriarQueen.UI.Menus
_panelSequence = default;
}
_canvasGroup.blocksRaycasts = false;
_canvasGroup.interactable = false;
TryUnregisterRaycaster();
gameObject.SetActive(false);
}
@@ -916,6 +918,7 @@ namespace BriarQueen.UI.Menus
return;
_interactManager.AddUIRaycaster(_graphicRaycaster);
_interactManager.SetExclusiveRaycaster(_graphicRaycaster);
_raycasterRegistered = true;
}
@@ -928,7 +931,8 @@ namespace BriarQueen.UI.Menus
return;
_interactManager.RemoveUIRaycaster(_graphicRaycaster);
_interactManager.ClearExclusiveRaycaster();
_raycasterRegistered = false;
}
}
}
}

View File

@@ -28,4 +28,4 @@ namespace BriarQueen.UI.Scopes
builder.RegisterComponent(_newSaveWindow);
}
}
}
}