Refine UI stack and add Ashwick keypad puzzle
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using System;
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using System.Threading;
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using BriarQueen.Data.Identifiers;
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using BriarQueen.Data.IO.Saves;
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using BriarQueen.Framework.Effects;
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using BriarQueen.Framework.Events.Save;
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using BriarQueen.Framework.Managers.Interaction;
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using BriarQueen.Framework.Services.Puzzles.Base;
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using BriarQueen.Game.Levels.ChapterOne.Ashwick;
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using Cysharp.Threading.Tasks;
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using MemoryPack;
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using PrimeTween;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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using VContainer;
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namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
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{
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[MemoryPackable]
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public partial class AshwickGateKeypadPuzzleState
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{
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public string Digits;
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}
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public class AshwickGateKeypadPuzzle : BasePuzzle, IPuzzleStateful
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{
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private const string CorrectCode = "312";
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private const int RequiredDigits = 3;
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[Header("Scene References")]
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[SerializeField] private AshwickOutskirts _outskirts;
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[SerializeField] private CanvasGroup _panelGroup;
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[SerializeField] private TMP_InputField _displayField;
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[SerializeField] private UILightGlow _statusGlow;
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[SerializeField] private GraphicRaycaster _graphicRaycaster;
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[SerializeField] private Button _closeButton;
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[SerializeField] private Button[] _digitButtons = new Button[9];
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[Header("Light Colors")]
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[SerializeField] private Color _incorrectGlowColor = new(0.85f, 0.2f, 0.2f, 1f);
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[SerializeField] private Color _correctGlowColor = new(0.2f, 0.85f, 0.35f, 1f);
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[Header("Timing")]
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[SerializeField] private float _feedbackDuration = 0.35f;
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[SerializeField] private TweenSettings _panelFadeTweenSettings = new()
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{
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duration = 1.5f,
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ease = Ease.OutQuad,
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useUnscaledTime = true
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};
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private readonly UnityAction[] _digitCallbacks = new UnityAction[9];
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private InteractManager _interactManager;
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private CancellationTokenSource _panelCts;
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private Sequence _panelSequence;
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private string _currentDigits = string.Empty;
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private bool _isCompleted;
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private bool _isEvaluating;
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private bool _isOpen;
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private bool _raycasterRegistered;
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public override string PuzzleID => PuzzleIdentifiers.AllPuzzles[PuzzleKey.AshwickMarketGate];
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public bool IsCompleted => _isCompleted || SaveManager.GetLevelFlag(LevelFlag.AshwickGateOpen);
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[Inject]
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public void ConstructKeypad(InteractManager interactManager)
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{
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_interactManager = interactManager;
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}
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private void Awake()
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{
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if (_displayField != null)
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{
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_displayField.readOnly = true;
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_displayField.text = string.Empty;
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}
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BindButtons();
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SetPanelState(0f, false, false);
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SyncDisplay();
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}
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private void OnDestroy()
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{
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UnbindButtons();
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TryUnregisterRaycaster();
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CancelPanelTween();
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}
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public override UniTask PostLoad()
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{
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_isCompleted = SaveManager.GetLevelFlag(LevelFlag.AshwickGateOpen);
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_isOpen = false;
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_isEvaluating = false;
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SetPanelState(0f, false, false);
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SyncDisplay();
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_statusGlow?.TurnOff().Forget();
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return UniTask.CompletedTask;
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}
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public override UniTask CompletePuzzle()
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{
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return CompletePuzzleInternal();
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}
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public void Open()
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{
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OpenInternal().Forget();
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}
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public void Close()
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{
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CloseInternal(requestSave: true).Forget();
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}
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public UniTask<byte[]> CaptureState()
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{
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var state = new AshwickGateKeypadPuzzleState
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{
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Digits = IsCompleted ? string.Empty : _currentDigits
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};
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return UniTask.FromResult(MemoryPackSerializer.Serialize(state));
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}
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public UniTask RestoreState(byte[] state)
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{
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_isCompleted = SaveManager.GetLevelFlag(LevelFlag.AshwickGateOpen);
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_currentDigits = string.Empty;
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if (!_isCompleted && state is { Length: > 0 })
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{
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var restored = MemoryPackSerializer.Deserialize<AshwickGateKeypadPuzzleState>(state);
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_currentDigits = restored?.Digits ?? string.Empty;
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if (_currentDigits.Length > RequiredDigits)
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_currentDigits = _currentDigits[..RequiredDigits];
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}
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SyncDisplay();
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return UniTask.CompletedTask;
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}
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private async UniTask CompletePuzzleInternal()
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{
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if (IsCompleted || _outskirts == null)
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return;
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_isCompleted = true;
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_currentDigits = string.Empty;
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SyncDisplay();
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SaveManager.SetPuzzleCompleted(PuzzleKey.AshwickMarketGate, true, requestSave: false);
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await CloseInternal(requestSave: false);
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await _outskirts.OpenGate();
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}
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private async UniTaskVoid OpenInternal()
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{
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if (IsCompleted || _isEvaluating || _isOpen)
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return;
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_isOpen = true;
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ResetPanelTween();
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SetPanelState(0f, false, true);
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SyncDisplay();
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TryRegisterRaycaster();
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_statusGlow?.TurnOff().Forget();
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try
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{
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_panelSequence = Sequence.Create(useUnscaledTime: true)
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.Group(Tween.Alpha(_panelGroup, new TweenSettings<float>
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{
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startValue = 0f,
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endValue = 1f,
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settings = _panelFadeTweenSettings
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}));
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await _panelSequence.ToUniTask(cancellationToken: _panelCts.Token);
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}
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catch (OperationCanceledException)
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{
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return;
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}
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finally
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{
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_panelSequence = default;
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}
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SetPanelState(1f, true, true);
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}
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private async UniTask CloseInternal(bool requestSave)
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{
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if (!_isOpen)
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return;
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_isOpen = false;
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ResetPanelTween();
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if (_panelGroup != null)
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{
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_panelGroup.interactable = false;
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_panelGroup.blocksRaycasts = true;
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}
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try
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{
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_panelSequence = Sequence.Create(useUnscaledTime: true)
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.Group(Tween.Alpha(_panelGroup, new TweenSettings<float>
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{
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startValue = _panelGroup != null ? _panelGroup.alpha : 0f,
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endValue = 0f,
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settings = _panelFadeTweenSettings
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}));
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await _panelSequence.ToUniTask(cancellationToken: _panelCts.Token);
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}
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catch (OperationCanceledException)
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{
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return;
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}
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finally
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{
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_panelSequence = default;
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}
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SetPanelState(0f, false, false);
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TryUnregisterRaycaster();
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if (requestSave)
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EventCoordinator.PublishImmediate(new RequestGameSaveEvent());
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}
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private void OnDigitPressed(int digit)
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{
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if (_isEvaluating || IsCompleted || !_isOpen || _currentDigits.Length >= RequiredDigits)
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return;
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_currentDigits += digit.ToString();
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SyncDisplay();
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if (_currentDigits.Length == RequiredDigits)
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EvaluateCode().Forget();
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}
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private async UniTaskVoid EvaluateCode()
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{
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_isEvaluating = true;
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if (_panelGroup != null)
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_panelGroup.interactable = false;
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if (_currentDigits == CorrectCode)
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{
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if (_statusGlow != null)
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{
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_statusGlow.SetLightColor(_correctGlowColor);
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await _statusGlow.TurnOn();
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}
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await CompletePuzzleInternal();
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}
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else
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{
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if (_statusGlow != null)
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{
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_statusGlow.SetLightColor(_incorrectGlowColor);
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await _statusGlow.TurnOn();
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}
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_currentDigits = string.Empty;
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SyncDisplay();
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if (_statusGlow != null)
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await _statusGlow.TurnOff();
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if (_isOpen && _panelGroup != null)
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_panelGroup.interactable = true;
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}
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_isEvaluating = false;
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}
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private void BindButtons()
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{
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for (var i = 0; i < _digitButtons.Length; i++)
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{
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var button = _digitButtons[i];
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if (button == null)
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continue;
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var digit = i + 1;
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_digitCallbacks[i] = () => OnDigitPressed(digit);
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button.onClick.AddListener(_digitCallbacks[i]);
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}
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if (_closeButton != null)
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_closeButton.onClick.AddListener(Close);
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}
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private void UnbindButtons()
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{
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for (var i = 0; i < _digitButtons.Length; i++)
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{
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var button = _digitButtons[i];
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if (button == null || _digitCallbacks[i] == null)
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continue;
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button.onClick.RemoveListener(_digitCallbacks[i]);
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_digitCallbacks[i] = null;
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}
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if (_closeButton != null)
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_closeButton.onClick.RemoveListener(Close);
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}
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private void SyncDisplay()
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{
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if (_displayField == null)
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return;
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_displayField.text = _currentDigits;
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}
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private void SetPanelState(float alpha, bool interactable, bool blocksRaycasts)
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{
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if (_panelGroup == null)
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return;
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_panelGroup.alpha = alpha;
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_panelGroup.interactable = interactable;
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_panelGroup.blocksRaycasts = blocksRaycasts;
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}
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private void ResetPanelTween()
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{
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CancelPanelTween();
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_panelCts = new CancellationTokenSource();
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}
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private void CancelPanelTween()
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{
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if (_panelSequence.isAlive)
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_panelSequence.Stop();
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if (_panelCts != null)
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{
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try
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{
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_panelCts.Cancel();
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}
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catch
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{
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}
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_panelCts.Dispose();
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_panelCts = null;
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}
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}
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private void TryRegisterRaycaster()
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{
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if (_raycasterRegistered || _interactManager == null || _graphicRaycaster == null)
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return;
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_interactManager.AddUIRaycaster(_graphicRaycaster);
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_interactManager.SetExclusiveRaycaster(_graphicRaycaster);
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_raycasterRegistered = true;
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}
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private void TryUnregisterRaycaster()
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{
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if (!_raycasterRegistered || _interactManager == null || _graphicRaycaster == null)
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return;
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_interactManager.RemoveUIRaycaster(_graphicRaycaster);
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_interactManager.ClearExclusiveRaycaster();
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_raycasterRegistered = false;
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}
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}
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}
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