Files
A-Fairytale-Gone-Bad-Briar-…/Assets/Scripts/Game/Puzzles/ChapterOne/AshwickHallow/AshwickGate.cs

29 lines
833 B
C#

using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
{
public class AshwickGate : BaseItem
{
[Header("Keypad")]
[SerializeField] private AshwickGateKeypadPuzzle _keypadPuzzle;
public override string InteractableName => "Iron Gate";
public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Interact;
public override UniTask OnInteract(ItemDataSo item = null)
{
if (!CheckEmptyHands())
return UniTask.CompletedTask;
_keypadPuzzle?.Open();
return UniTask.CompletedTask;
}
}
}