39 lines
2.5 KiB
Markdown
39 lines
2.5 KiB
Markdown
# A Fairytale Gone Bad: The Briar Queen
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Unity based Point and Click Adventure.
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## Summary
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The Briar Queen is the first entry in a series of horror/thriller based Point and Click Adventure.
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It revolves around our central heroine, who's returned to her birthplace after having been adopted 20 years prior.
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But not all is what she thought, she was expecting a wondrous and vibrant land of mysticism and magicks, but instead
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she comes across a desolate land of despair and terror. Vines have overgrown the villages, houses sit abandoned, and
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the streets desolate. Her task (and the players) is to discover what happened to the lands once known as prosperous
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and wonderful, and perhaps, just perhaps, discover herself in the process. Keep the actual briars to a minium, and focus
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mainly on vines and thorns.
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## Gameplay Design
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1. **Canvas** - Our game is entirely canvas based and pre-drawn artwork. No 3D Objects or 2D objects. Users interact by clicking on objects, solving puzzles.
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2. **Puzzles** - We use Resident-Evil styled puzzles which can be composed of as many parts as necessary. Items get picked up and used to complete or interact with these puzzles.
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3. **Registries** - Scriptable Objects should live in a registry of somekind. Asset References, Audio, etc.
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4. **Braces required on all control flow** — `if`, `else`, `for`, `foreach`, `while`, `do`, `switch` must always have braces, including two-line statements.
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5. **Naming** — `_camelCase` private fields, `PascalCase` properties/methods/classes.
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6. **Player** - We consider everything from the player's point of view. How Audio is going to sound or how a puzzle plays out.
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7. **UniTask** - Any async-capable code should be put into UniTasks and awaited. See below for documentation link.
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8. **PrimeTween** - Tweening is done using the PrimeTween Library. Each class that has a Sequence should also have a cancellation token.
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9. **Tokens** - Cancellation Tokens should be re-used where possible.
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10. **Versions** - We're using C# 9 with Unity 6.3
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11. **Workflow** - You're not to make any code changes until you've shown me the proposed changes, I'll then either approve, deny, or modify them before you make the change.
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## Documentation
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UniTask - https://github.com/Cysharp/UniTask
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PrimeTween - https://github.com/KyryloKuzyk/PrimeTween
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## AI Direction
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1. Never just apply code. Always present it to me first so I can review it. Prefer full classes over simple methods so I can get the full context.
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2. I am autisic, so please present explanations for any code changes, what it'll fix or achieve, and why we should do it.
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3. |