51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using System;
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using BriarQueen.Data.Identifiers;
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using BriarQueen.Data.IO.Saves;
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using BriarQueen.Framework.Managers.IO;
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using BriarQueen.Framework.Managers.Player;
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using NaughtyAttributes;
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using UnityEngine;
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using VContainer;
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namespace BriarQueen.Framework.Managers
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{
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public class DebugManager : MonoBehaviour
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{
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private SaveManager _saveManager;
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private PlayerManager _playerManager;
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[Header("Current Loaded Save")]
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[SerializeField, ReadOnly]
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private SaveGame _currentSave;
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[Header("Interactive Debugging")]
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[SerializeField]
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private ItemKey _itemToGive;
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[Inject]
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public void Construct(SaveManager saveManager, PlayerManager playerManager)
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{
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_saveManager = saveManager;
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_playerManager = playerManager;
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}
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public void Start()
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{
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_saveManager.OnSaveGameLoaded += AttachSaveGame;
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}
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private void AttachSaveGame(SaveGame save)
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{
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_currentSave = save;
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}
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[Button]
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private void GiveItem()
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{
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if (_itemToGive == ItemKey.None)
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return;
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_playerManager.CollectItem(ItemIDs.Get(_itemToGive));
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}
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}
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} |