Files
A-Fairytale-Gone-Bad-Briar-…/Assets/Scripts/Game/Levels/ChapterOne/Ashwick/AshwickOutskirts.cs

49 lines
1.4 KiB
C#

using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Game.Items.HoverZones;
using BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace BriarQueen.Game.Levels.ChapterOne.Ashwick
{
public class AshwickOutskirts : BaseLevel
{
[Header("Background")]
[SerializeField]
private Image _background;
[SerializeField]
private Sprite _backgroundOpenSprite;
[Header("Keypad Puzzle")]
[SerializeField]
private AshwickGate _ashwickGate;
[SerializeField]
private TransitionZone _nextLevelZone;
private Sprite _defaultSprite;
protected async override UniTask PostLoadInternal()
{
if (SaveManager.GetLevelFlag(LevelFlag.AshwickGateOpen))
{
_background.sprite = _backgroundOpenSprite;
_nextLevelZone.Unlock();
await DestructionService.Destroy(_ashwickGate.gameObject);
}
}
public async UniTask OpenGate()
{
_background.sprite = _backgroundOpenSprite;
_nextLevelZone.Unlock();
await DestructionService.Destroy(_ashwickGate.gameObject);
SaveManager.SetLevelFlag(LevelFlag.AshwickGateOpen, true);
}
}
}