52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using System.Collections.Generic;
|
|
using BriarQueen.Data.Identifiers;
|
|
using BriarQueen.Framework.Managers.Achievements.Data;
|
|
using UnityEngine;
|
|
|
|
namespace BriarQueen.Framework.Registries
|
|
{
|
|
[CreateAssetMenu(menuName = "Briar Queen/Registries/New Achievement Registry", fileName = "Achievement Registry")]
|
|
public class AchievementRegistry : ScriptableObject
|
|
{
|
|
[SerializeField]
|
|
private List<AchievementSo> _achievementSos;
|
|
|
|
private Dictionary<AchievementID, AchievementSo> _achievementDictionary;
|
|
|
|
private void EnsureInitialized()
|
|
{
|
|
if (_achievementDictionary != null)
|
|
return;
|
|
|
|
RebuildLookup();
|
|
}
|
|
|
|
private void RebuildLookup()
|
|
{
|
|
_achievementDictionary = new Dictionary<AchievementID, AchievementSo>();
|
|
|
|
RegistryLookupBuilder.AddEntries(
|
|
_achievementDictionary,
|
|
_achievementSos,
|
|
this,
|
|
nameof(AchievementRegistry),
|
|
"Achievements",
|
|
nameof(AchievementSo.Achievement),
|
|
entry => entry.Achievement,
|
|
entry => entry);
|
|
}
|
|
|
|
public bool TryGetAchievement(AchievementID identifier, out AchievementSo achievement)
|
|
{
|
|
EnsureInitialized();
|
|
return _achievementDictionary.TryGetValue(identifier, out achievement);
|
|
}
|
|
|
|
public IEnumerable<AchievementSo> GetAchievements()
|
|
{
|
|
EnsureInitialized();
|
|
return _achievementDictionary.Values;
|
|
}
|
|
}
|
|
}
|