55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System.Collections.Generic;
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using HarmonyLib;
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namespace WalleyeFix.Patches
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{
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[HarmonyPatch(typeof(PlayerFishingController), "pickFish")]
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public static class PlayerFishingControllerPatches
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{
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[HarmonyPrefix]
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public static void PickFishPrefix()
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{
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List<FishConfig> allFish = ConfigManager.GetAllByType<FishConfig>();
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if (allFish == null)
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{
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return;
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}
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for (int i = 0; i < allFish.Count; i++)
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{
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FishConfig fishConfig = allFish[i];
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if (fishConfig == null)
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{
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continue;
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}
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if (fishConfig._FishName != "Walleye")
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{
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continue;
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}
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List<TierWeight> newWeights = new List<TierWeight>
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{
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new TierWeight
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{
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_Tier = 1,
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_Weight = 3
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},
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new TierWeight
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{
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_Tier = 2,
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_Weight = 3
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},
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new TierWeight
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{
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_Tier = 3,
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_Weight = 3
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}
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};
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Traverse.Create(fishConfig).Field("_spawnWeights").SetValue(newWeights);
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break;
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}
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}
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}
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} |