Files
A-Fairytale-Gone-Bad-Briar-…/Assets/Scripts/UI/Scopes/MainMenuLifetimeScope.cs

31 lines
955 B
C#

using BriarQueen.UI.Menus;
using BriarQueen.UI.Menus.Components;
using UnityEngine;
using VContainer;
using VContainer.Unity;
namespace BriarQueen.UI.Scopes
{
public class MainMenuLifetimeScope : LifetimeScope
{
[SerializeField] private MainMenuWindow _mainMenuWindow;
[SerializeField] private SelectSaveWindow _saveWindow;
[SerializeField] private SaveSlotUI _saveSlotUI;
[SerializeField] private NewSaveWindow _newSaveWindow;
protected override void Configure(IContainerBuilder builder)
{
if (_mainMenuWindow != null)
builder.RegisterComponent(_mainMenuWindow);
if (_saveWindow != null)
builder.RegisterComponent(_saveWindow);
if (_saveSlotUI != null)
builder.RegisterComponent(_saveSlotUI);
if (_newSaveWindow != null)
builder.RegisterComponent(_newSaveWindow);
}
}
}