Files
A-Fairytale-Gone-Bad-Briar-…/Assets/Scripts/UI/Menus/Components/SaveSlotPointerRelay.cs

25 lines
611 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
namespace BriarQueen.UI.Menus.Components
{
public class SaveSlotPointerRelay : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
private SaveSlotUI _slotUI;
private void Awake()
{
_slotUI = GetComponentInParent<SaveSlotUI>();
}
public void OnPointerEnter(PointerEventData eventData)
{
_slotUI?.OnPointerEnter(eventData);
}
public void OnPointerExit(PointerEventData eventData)
{
_slotUI?.OnPointerExit(eventData);
}
}
}